Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Fairy Dust Particles

08-14-2008, 09:32 AM
I've posted this in the main max forum, but was told it might be better here!:

I'm using pflow and lens effects to create fairy dust emitting over an explosion. The problem is max only seems to be applying the lens effects to some of the particles on each frame and it seems to be a random application to the particles which differs from frame to frame. The result is a sort of flashing effect, similar to cameras in a stadium.

The second problem is that the glow and highlight effects take on the colour of whats behind them and because thats changing as the objects spin out (its an explosion of geometry) it makes the flashing effect even worse!

Any advice would be greatly appreciated! I've only got until the end of today to fix this!!


08-14-2008, 11:53 AM
Don't you have any access to a compositing app? This kind of things are much better resolved in comp.

08-14-2008, 04:49 PM
this plugin will do it


08-14-2008, 10:59 PM
hmm...are your particles that are used to create flashlight spinning somehow fast, and have a special shape which is maybe not visible for the flare effect in some angles?
just a tought...

08-15-2008, 01:01 PM
They are tiny spheres!

08-15-2008, 01:29 PM
Try facing particles, put a material with a round gradient ramp opacity mask so they look round. Much faster to render, and better siuted to comping in your case. Take a look at Red Giant Knoll Spectacular, it's meant to do just that ;)

09-13-2008, 03:03 PM
1. create a lamp .. put a lens effects glow ring star ( make some variations ) color scale ring
render it 300 x 300

2. create a Pf source.. facing particles.. put the animated map sequence

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09-13-2008, 03:03 PM
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