im about to start on a personaly short 5 minute demo reel/ character animation demo and I looking at creating a good character with an awesome rig beneath him.
So getting to the point, in the creation process is there a method of design for the actual cage of the model where polys need to be weakened (less polys) and areas where they need to be strengthened(more polys) like a division of the character and a flow of the cage even before you rig it so that it will hold its form the best and have good deforms during animation?
Whats a good dynamic rig setup that offers quick but strong manipulation of the model?
And this is more of an animation/rigging question, is it possible to have like a morph target when you bend an arm and the bicep swells or you move your shoulders and your shoulderbalds can be seen moving..ect (thats not as important as the actualy rig itself)
If your reading this and struggling to understand just write a quick one saying you dont understand so i can be more spefic