View Full Version : Nuke and OpenEXR with Depth Pass.

08 August 2008, 03:19 AM
I've got some weirdos happening in my Nuke 5v2, not recognising my OpenEXR files correctly at random times. (sometimes it work, sometimes it doesn't. I've no idea why.)

The basic setup is, Maya 2008, rendering out Depth pass with the depth box checked on the renderable cameras in the common tag. The frame buffer is 32x4 RGBA.

Before it worked. Then, this one nuke render crashed on me (after rendering out 200 frames or so, reading everything correctly) and when I restarted nuke, all the .EXR depth files are recognised as having RGBA channels (the color bars say so, even though these channels have no information) and it does not recognise my Depth channel anymore.

Edit: The error is: the file is not a .exr file.

Current work-around: Mass-renaming each depth files into .iff works.

But it used to work on .exr...

Does anyone have this problem?

08 August 2008, 06:03 AM
....... apparently leaving computer on for 3 hours by itself fixed the problem.


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08 August 2008, 06:03 AM
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