View Full Version : 2nd Anniversary Meeting! - san diego modo user group - Monday August 25, 2008

08 August 2008, 04:42 PM
The san diego modo user group will hold its 22nd monthly meeting:

Monday August 25, 2008 6:30 PM to 8:30 PM

Crywolf Computers
7634 Clairemont Mesa Boulevard
San Diego, CA 92111
Phone: (858) 277-9653

For more fun and fellowship, please join us after the meeting for dinner/coffee/desert/whatever:

Applebee's Restaurant
7677 Balboa Avenue
San Diego, CA 92111
Phone: (858) 569-4590

This is our 2nd Anniversary Meeting - so we will have some fun extras to help celebrate...
Freebees and apparel/training prize drawings from sdmodo, Luxology, Rhino and T-Splines!

Members please wear your sdmodo shirts for our annual group photo!

This meeting our special guest presenter will be Jerry Hambly - Director of Education and Training for Robert McNeel and Associates - makers of Rhino 3D CAD software. Jerry will demonstrate the basics of NURBS modeling using Rhino and a technique for porting modo models into CAD NURBS using the T-Splines Rhino plugin.

This special meeting will be of interest to anyone who may be interested in CAD/CAM and/or any kind of sub-d modeling in a product development pipeline - so please invite your friends!


08 August 2008, 06:16 PM
With the Luxology SIGGRAPH 2008 SolidWorks and Bentley announcements - the topic of CAD integration with modo is even more relevant and exciting than ever!

Also - the announcement of FREE Rhino and SketchUp translator/importer plugins later this month further solidify the Luxology commitment to supporting these workflow directions...

So hope to see lots of you at our second anniversary celebration meeting next Monday evening (August 25, 2008 6:30 PM) at Crywolf!


08 August 2008, 12:20 AM

In the Siggraph video, they are saying the new Nexus development of handling high poly counts and instancing (the Rhinocerous and Picasso segments) will soon become part of modo. I was wondering if this means it will be in the same league as XSI with its Gigapolygon core ... ie. being able to edit large scenes with lots of dense meshes imported from ZBrush for example without choking.

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08 August 2008, 12:20 AM
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