really nice with the SSSFastSkin shader, using a 3pt. Light system..
I did a turntable batch render, and the key light is pushing the back
weight of the SSS shader way too much from the character's backside...
I was wondering how I should set up lighting for SSS skinned characters
(multiple characters) for an animation. I also want to use HDRI lighting
for the overall environment lighting...
So... What kind of light would I use for the characters? Would I link lights
on individual characters? and let the HDRI hit everything? Should I use
ONLY the HDRI? What kinds of lights should I use on individual characters
(linked)? What intensities?
This is an issue that has me scratchin' my head... Any suggestions are welcome,
and I thank you in advance...!