View Full Version : max biped into Maya

07 July 2008, 11:39 PM
Does anyone know how to get a max biped with animation into Maya? I tried the FBX format.

I used the Autodesk(*FBX,*DAE)

then export version FBX200508_MB70

and imported it into Maya, but, all I saw were geometry nodes in the Outliner, but nothing in the viewport.

I tried the Collada format, but nothing imported into Maya.

very strange.

08 August 2008, 02:41 PM
Oh never mind, I figured it out. Sorry for the post.


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08 August 2008, 02:41 PM
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