View Full Version : Muscle System

05 May 2003, 11:11 PM
Hi, or my next project i want to try and create a muscle system on a character. i want to start off with maybe an arm or the upper torso. the only problem is that i haven't the foggiest how to go about, does anyone know know how to go about creating muscles that can be deformed by an animation rig?

05 May 2003, 11:48 PM
Most of the times muscle deformations are done using BlendShapes in combination with SetDrivenKey.

A tutorial about this subject can be found here:

:: Galactor ::

05 May 2003, 12:02 AM
You could also use influence objects on a smooth skined mesh and then put SetDrivenKeys them.

05 May 2003, 12:19 AM
hmm... thats an interesting thought. using blendshapes SDK'ed to bone transformations :surprised
I LIKE IT!!! :scream:
gawd, cant wait to try that one!! holy crap...

05 May 2003, 01:18 AM
Hey guys I found a pretty impresive muscle system. I have tryed blend shapes and influenced objects under smooth skin, and its to heavy or and it takes a grazzie amount of time to set up. This new system is prety simple. I dont remember were I have found it from. I haven't found time to figure it out just yet, but its on my to do list.

05 May 2003, 08:59 AM
Hey Nottoshabi what you mean is this MelScript: Muscles v2.1:: [ By Peter Shipkov ].

It is in the Mel section of Highend3D.

:: Galactor ::

05 May 2003, 03:01 PM
It may be. It is a pretty nice way to do a muscle system like that, it is different.

06 June 2003, 05:22 AM
I did's not that great, but you can check out a demo of it here:



06 June 2003, 03:35 PM
is there any indepth info posted somewhere that explains how to use the muscles v2.1 Melscript?


06 June 2003, 06:01 PM
im trying to made a muscle plugin, in my web you can find the beta for the maya 4.5 and tell me what you think about it

larryvm web page (

CGTalk Moderation
01 January 2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.