View Full Version : memory problem

07 July 2008, 11:49 AM
hey guys, i have a big problems , i am trying to emit object instances, and i guess the mesh is heavy (allot of poly's) now every time i try to render its says memory issue etc.. vray does an error and max is shut down , i tried to make the object into a vray proxie and still the same resault = crash :cry:
is there a way around this ??? plz help :shrug:

07 July 2008, 12:20 PM
You cant use vray proxies in pflow - get it to make a mesh per object in the render operator. The other option is to bake the particle movement to scene objects like in the first tutorial here -

07 July 2008, 02:14 PM
Other then that please check what your render node is set to:

usually itīs set to single mesh. set it to multiple meshes and play with the particles per mesh settings. i guess the particle sytem gets simply to heavy for a single meshing render prodedure.


07 July 2008, 02:48 PM
yaeh i just rendered and its all rubish with vproxies
your right joconnell , about the bobo tut im not so good in scripts and stuff like that so id rather try
PsychoSilence method first ,
thank u guys :)

CGTalk Moderation
07 July 2008, 02:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.