View Full Version : female update

Dan Dixon
01 January 2002, 08:52 AM
Started a new post, working on her textures and kinda unsure ,let me know what you think. or post your ideas, no PhotoShop on this pic, straght render.

01 January 2002, 09:46 AM
I like it a lot!!! Very beatifull!! Wish i could make that :)

Critics: The brests are too close to eachother i think. The middle should also be a bit deeper imo.

What i like: The rest :) The plastic is very stylefull and the shoes aswell!! Very beatifull. It's actually a shame she has to wear a mask :(

01 January 2002, 10:04 AM
You have serious issues... I'm not joking.

01 January 2002, 10:46 AM
Originally posted by halo
You have serious issues... I'm not joking.

What do u mean??

01 January 2002, 10:51 AM
Very nice.
Good pose, plastic stuff is nice.

Only comment is that the breasts are weird.
they look stuck on afterwards.

I think the problem is that the curve of the breasts changes very abruptly where it merges with the body, doesn't look real.

also, they're very close togetehr as mentioned above. they look like they've had intense (unhealthily so) plastic surgery..

apart from that. very nice.

Dan Dixon
01 January 2002, 10:51 AM
I was wondering the same thing, but on other notes .Need Help with the texture. I,ve been loking at it to long.

01 January 2002, 12:07 PM
I wouldn't want to rub your nose in it, but I agree that you need to fix her breasts!

01 January 2002, 02:57 PM

I just love the material for that skirt..( or whatever that is)
very stylish and mystical work.. *thumbs up*

Dan Dixon
01 January 2002, 03:18 PM
fixed her breasts, well post new pic as so as I finish her. Thanks for the help

01 January 2002, 08:37 PM
hey Dan, looking pretty good.

Couple things:

the breasts do look a little strange, and I agree they are too close together. The arm needs a little more definition too I think, its lookin a little rubber-hosey. The boots and shiny plastic sheet look great. Texture-wise, I'd get rid of the brown, it looks a little dull for this character, and lacks the style you so obviously modeled into her. How about a blood red / black patent leather combo?? Something mean and nasty. Cool work dude.


01 January 2002, 09:39 PM
I'd have to agree with Blackarts. The arms on your model would improve with a little mode definition. I think you should try to define the elbow area first, then see how that looks..
Since evrything else on your model is smooth and not very much muscle definaition.. This change to the arms will be quite subtle.

Everything is quite nice. Great work.



01 January 2002, 09:44 PM
I checked out your website.. Nice work yourself.
Really great texturing skills. You have some awesome models there too.

Great stuff.

There are quite a few Vancouverites here I see. :)
Right on!


01 January 2002, 09:51 PM
hey King,

Are you working on a crouching tiger/hidden dragon game? I thought H2O shut down?

thanks for your comments on my stuff!


01 January 2002, 10:31 PM
Hey man,

H2O worked on a demo for Crouching Tiger Hidden Dragon. Ubi Soft had the license.. I think anyone and everyone was trying to get to work on that title... Needless to say.. Ubi soft decided to make that title in house.

Anyway.. H2O has shut it's doors. (Oct) Very sad stuff.

I'm sitting at home now collecting the EI that I contributed to over the past 3+ years ay H2O. :)
I'm working on a new character who is "loosely" based of of a Squee Comic book character.
Love them Jhonen Vasquez comics.



01 January 2002, 12:13 AM
hey wheres that update !

Dan Dixon
01 January 2002, 12:26 AM
I want to finish the pic then post the update sorry. should be in a day .

01 January 2002, 12:32 AM
yeah! C'mon dan get with it!! =)

01 January 2002, 12:42 AM
cool !no rush at least you post your good stuff i post my crap too LOL :)


01 January 2002, 08:09 AM
Aaaargh, i wanna see it now ! :)

Dan Dixon
01 January 2002, 08:51 AM
it should be today I,m working on the still right now. Thanks for the intrest

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