View Full Version : Huge Arm constraint Problem
05 May 2003, 04:33 AM
Im hoping someone can help me out here
what i have is a guy pullning a swor dout of a stone, but i want the hands to stay locked (and not move) to the sword whiule the rest of his body moves back and forth.
hes all IK'ed up and such
but right now the hands dont stay put while the body moves
they rotate and such
im trying to make them stay perfectly still
like the guys pulling the sword
any ideas how to do this
05 May 2003, 08:58 AM
There is a video from Gnomon online that tells about this problem and how to solve it. And you know, it is free to. You can find it on this site http://www.gnomononline.com/character.html .
:: Galactor ::
05 May 2003, 03:18 PM
1. Parent your IK to a locator
2. orient constraint the bone where the IK sits to the locator
3. Test result
PS: IK solves position not orientation
05 May 2003, 04:14 AM
You also need a locator or something to make a Pole Vector for each of the elbows.
I recommend making a locator for the Ik handle. and point constrain the IK to the locator. Then another locator for the Pole Vector constraint. Then you can hide the IK handle and only use the translations of the Locators to drive the arms.
01 January 2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.