View Full Version : Flame trail

07 July 2008, 10:16 PM
I'm still new to dynamics and have got by achieving most of my things I need to in post. Now my employer wants me to ignite a logo and have it catch fire like a trail of kerosene.

I know the principles, I just don't know how to link the two together.

What I want to do is paint fuel on a 2d container and use another container emitting temperature in order to ignite. I know everyone seems to know how to do this but I can't find anything but a paid tutorial for 3d tutors on how to do this.

I can ignite fuel being emitted from a box attached to a 2d fluid by selecting the box, then selecting the shape and tell it to emit from object. Then, the emitter that I created when I created the 2d fluid ignites the fuel.

The problem is if I tell the shape to add painted fuel and try to ignite with the emitter that is created with the 2d fluid, it does nothing.

any ideas? I have looked everywhere on the net for this.

Thank you.

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07 July 2008, 10:16 PM
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