View Full Version : slowing down particles that get split off
07-21-2008, 03:36 PM
I'm using the Particle Collision Event editor to Split off some new particles. The particles that get split off due to a collision shoot off real fast. I'm trying to slow them down by putting a fan facing the opposite direction. I've got the dynamic relationship set up and the fan turned up to a magnitude of 200 and max distance turned up to 500. Nothing works. Am I missing something?