View Full Version : from max to motionbuilder
05 May 2003, 08:06 AM
I'm new to motionbuilder and got one question...I watched VTM about motionbuilder and there's a rule about z axis that when creating object in maya. but what about 3ds max? The z axis is up and in maya is in difrent position. I'm using max so I don't know how to prepare object so it will be working fine in motionbuilder.