View Full Version : hiding rigging input in graph editor?

07 July 2008, 08:41 AM
i have a problem with some controlers in my rig. i have to connect some driven keys/constraint/nodal work in the transform of my controlers, and they show up in the graph editor even if they are hidden in the channel box etc.. this is painful for animators since some controls show a _lot_ of rigging animcurve

any trick to hide that ?

07 July 2008, 11:47 AM
oh i've got it
you just have to check "keyable" in the graph editor menu "show/attributes"

the remaining problem is that maya don't save this preference...

07 July 2008, 11:51 AM
Can't you just filtered out curves that is displayed on Graph Editor?

Graph Editor->Show->Attributes->Keyable : checked

This will only show f-curve of attributes that is keyable.


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07 July 2008, 11:51 AM
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