XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Facial Animation Set up

07-13-2008, 10:45 PM
I am new to rigging and am trying to find a nice tutorial for rigging a face for animation with dialogue. I have seen people do this using joints, but am not sure about how to go about it. Any help is greatly appreciated as I am trying to apply this to my Thesis.



07-14-2008, 02:55 AM

i hope this will help you ;) ...it's for max but the principle can be used for maya or softimage i guess.

http://www.illusioncatalyst.com/ic_face_intro.html...tool for facial rigging.

07-14-2008, 03:06 PM
Thanks seifneo this helps me out alot. im using maya for my project. my roommate was suggesting using a "blend original" and a "Blend vector" so that i can keep adding shapes after the rig is bound. would i place the joints on the blend vector? or would i be applying the joints to seperate shapes?

I have also noticed that there is alot of mention of orienting the joints after placing them all. can someone please explain the reasoning for this? I get that it makes sure that they rotate the same way, but if laid out in the front and side panels, would their orientation get messed up?


07-14-2008, 04:13 PM
you're welcome :-) sorry i dont know how to help you more than given you this links:

for maya:

http://highend3d.com/maya/tutorials/character/276.html....Great !


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