View Full Version : Facial Animation Set up


Sleepius
07 July 2008, 10:45 PM
I am new to rigging and am trying to find a nice tutorial for rigging a face for animation with dialogue. I have seen people do this using joints, but am not sure about how to go about it. Any help is greatly appreciated as I am trying to apply this to my Thesis.


Thanks

Sleepius

seifneo
07 July 2008, 02:55 AM
http://www.tysonibele.com/Main/Tutorials/Face/face.htm

i hope this will help you ;) ...it's for max but the principle can be used for maya or softimage i guess.


http://www.illusioncatalyst.com/ic_face_intro.html...tool for facial rigging.

Sleepius
07 July 2008, 03:06 PM
Thanks seifneo this helps me out alot. im using maya for my project. my roommate was suggesting using a "blend original" and a "Blend vector" so that i can keep adding shapes after the rig is bound. would i place the joints on the blend vector? or would i be applying the joints to seperate shapes?

I have also noticed that there is alot of mention of orienting the joints after placing them all. can someone please explain the reasoning for this? I get that it makes sure that they rotate the same way, but if laid out in the front and side panels, would their orientation get messed up?

Sleepius

seifneo
07 July 2008, 04:13 PM
you're welcome :-) sorry i dont know how to help you more than given you this links:

for maya:

http://highend3d.com/maya/tutorials/character/276.html....Great !

http://www.dirtyoldtoon.com/tutorials/LipTutorial_01.htm

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