View Full Version : referenced Character Set - random values?

07 July 2008, 01:22 PM
Has anyone experienced the same problem before?


When a rig with a character set applied is referenced in a new scene, maya puts some random values on attributes. (It doesn't happen often and if - than only on one or couple attributes), even though they are 0'ed out in the original rig file.

Any solution to it?

It just looks funky sometimes when you reference a character into anim scene and its finger is curled for instance.

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07 July 2008, 01:22 PM
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