View Full Version : texturing hypernurbs
07 July 2008, 03:06 PM
I have a rigged mesh I with a hypernurbs. So the skinning is applied to the original mesh. When I go to texture the mesh, the hypernurbs pulls the UV coordinates. I can see the hypernurbs mesh in the UV layout window, but I can't select the polys in that mode to fix the pulling. Is there a way to apply the UV coordinates to the smoothed mesh?