I"m making a chemical bubble, with inner bubble sprites.
The outer mesh is a poly sphere. Inside it are two Sprite Particle objects made with the Particle tool. (no emitter, they are static). One is bigger bubbles, one is smaller bubbles.
I have Creation Expressions on the two particles, Using the SpriteScaleXPP and SpriteScaleYPP. The object
my Creation Expressions are:
InnerParticlesShape.spriteScaleYPP = rand (1,5);
InnerParticlesShape.spriteScaleXPP = InnerParticlesShape.spriteScaleYPP;
If you look at the attached image, the viewport looks awesome (left), but the Hardware render (right) ignores all the scaling.
Am I doing something wrong?