XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : learning by doing (painting)

07-06-2008, 04:22 PM
Hi everyone,

I start this thread to motivate myself to paint more, to learn more and to get better.
I participate myself quite a lot in the daily speedpainting thread in the forum, but these pictures are allways done pretty fast and are created from reference.
Here I'll take more time and try to get more imaginative, more creative.
Anyway, I would love to hear your comments and critic.
Enough talk lets start with a picture.


Thank you

07-06-2008, 08:41 PM
here's an other one. Since the first one is based on a reference I just wanted to do something without one. But somehow I think the composition could be better.


07-06-2008, 11:09 PM
I like the first one, really good :thumbsup:

07-07-2008, 03:03 AM
I Liked the first one too!! Totally nice!!! (:

Keep yourself motivated and don't stop studying my friend!!!

07-07-2008, 04:43 AM
definately a wonderful start ^^ cute face i love the freckles and teh expression is great! you can really feel it. Keep it coming!!

07-07-2008, 10:09 AM
Thank you very much for you kind replies. I'll try to proceed...

07-07-2008, 10:29 AM
i like the dynamic feeling of the 1st one. nice composition!
i don't feel the second one - still it keeps some potential for a nice painting.

07-08-2008, 02:39 PM
i don't feel the second one - still it keeps some potential for a nice painting.

yeah its the same with me. I don't really know why it does not work. I should go back and analyse that.

here I was testing a new brush I was thinking about for some days. I like the structer it creats and it makes hatching something much faster.

and two doodles I did both from references:



07-08-2008, 08:00 PM
here's an other one. this time I experimented with coloring a grayscale scribble. I used two version of a colorlayer over the grayscale one. The top color layer I set to linear light the second to color dodge. Don't konw its somehow interesting how it turned out. I think I will try to use something similar once again.


07-09-2008, 03:34 AM
I lie yor sketches.
The first one is my favourite, the blending of the skin is really good.
I think you should try blending likethat in your other pics as well!

07-09-2008, 06:55 AM
the first one is absolutely good, cause it has a good technique and a very nice feeling :applause:
Also the greyscale girl seems good to me, it has good proportions.
I'd like to see more in the style of the first one, btw :)

07-09-2008, 09:03 AM
Thanks everyone for stoping by and commenting my pics.

I'd like to see more in the style of the first one, btw :)

hehe me too. The thing is the first picture is the only one I took some hours to complete. And I don't finde so much time these days. But my goal is ist to learn and to get better even in a shorter timeframe. So I hope I can deliver some nice pictures soon.

07-09-2008, 09:36 AM
I know what you're talking about. First paintings took endless hours and after a while you loose interest in your painting - so it helps to switch to another painting and go back to this one later. But after a while you will see that you get quicker than in the beginning.
I still go through this kind of process but it's fun to see the development...

you can tell that you spent more time into your first picture - the other ones are more concept/speed drawings...but still nice ideas!

07-09-2008, 11:09 AM
I know what you're talking about. First paintings took endless hours and after a while you loose interest in your painting - so it helps to switch to another painting and go back to this one later. But after a while you will see that you get quicker than in the beginning.

I keep this suggestion for me too ^^

07-09-2008, 07:20 PM
hi this was more or less a test with the pallet-kniff bursh I created. Just a fast doodle to get used to the brush. It has quite a nice flow but is a bit hard to control.


07-09-2008, 08:48 PM
intrieged by the dynamic of the palett-kniffe brush i tried to create some poses. But I don't think that I can get to crazy with that brush, its just to hard to handle. But it was non the less a interessting experiment. And something is once again clear as cristalglas. I NEED TO PRACTICE DRAWING THE HUMAN FIGURE WITHOUT REFERENCE!
Any tipps how the create dynamic and interssting poses?


07-11-2008, 06:21 PM

In this pic I tried to combine the speedpainting way of smashing things together with a "standart" painting. I'm currious what you think about it.


07-11-2008, 07:45 PM
I like the environment! Is this done freehand? It almost looks like a patchwork of pictures with some PS-effects. If done by hand the you did a nice job...this holds a lot of potential - but at the other hand - the character doesn't seem to fit into this style. So get rid of the character and what you got is a nice painting!:thumbsup:

i hope you know what i mean.

07-13-2008, 04:23 PM
I like the environment! Is this done freehand? It almost looks like a patchwork of pictures with some PS-effects. If done by hand the you did a nice job...this holds a lot of potential - but at the other hand - the character doesn't seem to fit into this style. So get rid of the character and what you got is a nice painting!:thumbsup:

i hope you know what i mean.

VISEone thanks for your comment...

I see what you mean. The background is created with the aid of 3-4 images smashed to gether(distorted, mirrored and so on.) And a lot of custom brush work. I just worked randomly until I got something pleasing. Although I always had a destroyed city in mind. Now, because I don't want to create a picture just using that technic I wanted to add character. Now as you said it is not very well integrated. I will get my hands on that picture later and will try to integrate the character in a more belivable way.

07-13-2008, 04:25 PM
here are some speedsketches:



this one is from reference:

07-15-2008, 11:34 PM
I try to set my figures in some interessting perspectives these days. This is what happend with one of my experiments. I curious if you can figure out what is going on. I'm sure there are a lot of anatomy issues. I still struggle getting anatomy right especially in such weird poses. So if you have any suggestions I would love to hear them.


07-17-2008, 09:00 PM
this time its a landscape. But somehow im not satisfied but I don't know exactly why...


07-17-2008, 10:07 PM
here just an other doodle...


07-18-2008, 12:58 AM
Any tipps how the create dynamic and interssting poses?

There's an awesome book about anatomy by burne hogarth, It's called Dynamic Figure drawing , or something among those lines. It is really good for drawing without reference.

Really nice sketches! I like the dancer one, is very dynamic.
On the last one her torso anatomy is not right, it looks like she has no ribs on her right side. The coloring is nice though, blonde and tanned skin is always great! ....well...most of the times, if it's not too fake lol

07-19-2008, 08:13 PM
Hi Memorial-Strife and thanks for your comments.
I bought some books abut figure drawing from Matesi and Loomis which I can both recommend. But it will take me some time and practice to get better.

You are absolutly right about the torso of the girl. I just wonder why such obvious stuff never jumps to my eye when I'm sitting at the actual painting... maybe I should flip it more often to get a fresh view.

07-19-2008, 10:34 PM
hey tednindo

I like the landscape you posted. The view is nice, dynamic angle, the birds are an eye-catcher.

you need to add more depth clues, though.
Reserve the darkest tones for the foreground. Get much lighter and desaturated colours for the background. Loose any hard edges on far away objects. That way you get more depth into your landscape, you know?

07-20-2008, 03:48 PM
For the image at the top of the thread... The character could have a lot more potential for "fitting in" based on the highlights on her face; she doesn't seem to absorb the lighting behind her. The highlights should be more potent and lean closer to that orange sunburst type color in the background of the "trashy-city-scape". That would help a lot--in addition to making her sketch style a little rougher.

The background is great though. That's a fantastic technique, and I'd love to learn how you collaged all of that painting and photos together. (If I'm right.)

07-20-2008, 06:00 PM
you need to add more depth clues, though.
Reserve the darkest tones for the foreground. Get much lighter and desaturated colours for the background. Loose any hard edges on far away objects. That way you get more depth into your landscape, you know?

Thanks Mu for your comment. And you are absolutly right. I started with depth in mind but at one point in the process I started to divide the mountains, sky and the river on to layers and worked on them seperatly which ended with to hard contrast in the back area.

to avoid that I masket the elements and blured the mask at some places to blend the elements better together.. I also added some details to the river to get rid of the straight and boring lines.


@asongforOphelia: Thank you as well for stopping by and commenting my stuff thats very helpfull. I will go back to the image with the destroyed city in the background and I will change the character completly I will exchange her with a more military looking spacesoldat something... While doing that I'll try to use your advise to make the character more integrated.

What I did for the background is looking for images that suited my topic. I took a picture of a junkyard, a picture of some skyscrapers and a picture of a solarplant (energie). Then I started to blend them togther. Copie, rotate, blend. Cut our some pieces blending them in with some usefull layerstyles... and so on. Work randomly but try somehow to get where you want to go. For example keep the sky lighter then the ground. Then you start manipulating your result with custom brush work on what you see until you can clearly recognise it. Normaly I use some custom brushes for that with texture effects..

I would recommend you to just try it out it is fun.

07-20-2008, 06:17 PM
looking much better.
But you can push that thing!

I think that you could use the island rock in the river to really enforce the depth in the painting as it is stretching out into the z-axis.

If you apply all the major depth cues to it you can limit your work to that area and the whole thing will improve even more, i.e. make that rock lighter, less saturated, less contrasty the more it travels into the distance.

07-22-2008, 04:18 PM
Hi Mu,

thanks again. And I will go back and try to optimise on that.

07-22-2008, 10:07 PM
hi there,

enjoy and remember that I took the time to reply with c&c, because the painting already hit a nerve with me! I really liked the scene.


07-23-2008, 07:19 PM
here's an other one... I will continiue to work on that. I will add more leaves to the branch to cover the appel. Because now it is to domminant. And I may add a squirll which is biting to release the apple and safe the butterfly...


07-28-2008, 10:11 PM
hey, here's a new one:


Critics and comments are highly appreciated.

07-29-2008, 08:49 PM
here are two updates:

I'm not so proud about the foliage. But I have no idea how to do that in a better way right now. Also I would like to have a nice shadow-effect on him and the gras produced by the foliage, but I didn't accomplish... Maybe I need to go back and start that all over again.


And this is just a slight update.. I desatureted some parts and changed the island slightly to get a better feeling for depth.


07-29-2008, 09:20 PM

I really like what you did to the landscape - also I am still in love with the birds in the foreground! They really convey a lot of depth and a light aerial feel.

With the painting above I was thinking "saturation shocker!" and felt there are some colours in the foliage and the grass missing which should reflect it's daytime... blues mainly. If it's not a bright day, then the colours should be much more subtle.

I can't make a visual suggestion, but there was a Paintover Thread by Stahlberg(!) in the workshop and tutorial section of the anatomy forum which you should:

- check out! Just by looking at past paintovers you can learn a lot about colour balancing, light arrangement and improving on good concepts

- use! Maybe post a pic when the rules allow (you have to mind a queue of some sort) and have your painting improved by a pro!


07-29-2008, 09:40 PM
Thank you very much, Mu. I guess I've found the thread:


I'm on the page right now and start reading it. I think it will take some time to get to the end but as you do I think this will be extremly helpfull.

Thanks again.

08-12-2008, 09:39 AM
here are some of the speedpaintings I did for the daily speedpainting thread.
I hope I can get some other feedback from you guys since not everybody follows the daily speedpainting thread. All from photoreference

60 minutes

37 minutes

allmost 4 hours

60 minutes

53 minutes

30-40 minutes

70 minutes

50 minutes

08-12-2008, 09:48 AM
#33 is defenitely my favorite one of you so far - really nice!

08-12-2008, 02:44 PM
hey tednindo I love your work, especially the girl at the sofa, and the purple "man"?, and also im sorry because i started at daily speedpaintings but I have been really bussy and I couldnt work at it... i hope to paint again in a few days, although i would prefer to learn a bit on 3d modelling now its summer because painting i "know" more or less, but i have to improve a lot, and i could practice while I study but 3d modelling takes more time and i think i wouldnt be capable to study and learn 3d modelling XD
cheers, and hope to see you soon at daily speedpainting:beer:

08-12-2008, 09:32 PM
thank you hectorlp. And yes I hope you'll be back soon at teh daily speepainting thread.

Here's the newes one which fits much better into this thread, because it took me almost 2 hours to get this one done (from photo reference)


08-12-2008, 09:59 PM
The face and the body is just awesome! You improve with each next posting!
One thing still: The arms look a litle chunky for her overall shape. I like the face a lot - good job!

08-13-2008, 12:52 PM
I did some minor changes - thanks VISEone - to the arm, and the face. My Girlfriend didn't like the face, she said that it looks flat and a bit like ET. So I tried to give it a bit more form.
Some details in the pants are different and I changed some of the colors aswell.


08-13-2008, 01:24 PM
Yeah, the arm looks better now - Now I know what confused my eyes...the left (viewers right) hand and the arm just went into each other without a clear definition - it's much better now!

08-13-2008, 05:39 PM
Yeah, the arm looks better now - Now I know what confused my eyes...the left (viewers right) hand and the arm just went into each other without a clear definition - it's much better now!

Yes right, and the overall form was not well shaped. Thanks again for your comment.

08-16-2008, 03:53 PM
a doodle for practice.


08-19-2008, 08:39 PM
after a long time of rubbish. I would like to start a bit bigger project. Nothing crazy but I just would like to spend more then 1-2 hours on this panting... Thats why I started with some composition test.

The guy in the front run's away of that "giant enemy crab" which is launching rockets at the runner. The runner is carring away something but I don't know what right now.

What do you think of the composition and tho pose. Somehow I think the first pose is stronger then the one on the last image. And I'm not sure right now which one I should take... Thanks for your comments in advance.


08-19-2008, 09:30 PM
here's the latest update. I gave the subject a bit more space which helped in my eyes. But I'm still undecided about the pose.


08-19-2008, 09:55 PM
hey ted!

you did the right thing in composition in my opinion. you flipped the whole image. now it looks more dynamic and the viewers eye follows the story from left to right.

i like the running pose.

cool work!!

08-20-2008, 08:09 PM
thanks fischkopf.

after talking with a collegue I decided to to put the Mechacrab back up again to make it more agressiv. And the landscape creates a nice flow towards the protagonist. Although I'm still not sure what he's doing there. Escaping? Is he the first soldier attacking? I will decide that while painting.

Comments and critics are highly appreciated.


08-20-2008, 08:21 PM
better now!

08-20-2008, 09:20 PM
your comments are very appreciated, fischkopf.

I layed down the main colors and I hope I didn't destroy the hues I set in the grayscale image but until now I guess its ok. Thats it for today, if everything goes well I will start render the character tomorrow.


08-21-2008, 08:39 PM
ok, next step. I exchanged the head to get a better feeling for the character.. but I don't know if I did the image a favor. Maybe i should add some sort of helmet. But well I can go back and change that detail anytime. I'm a bit unsure about the next steps. I don't want to render it dead but I already have the feeling I started doing exactly that.

Any thoughts or recommendations would be appreciated.


08-21-2008, 11:15 PM
Hey Ted, you have been really pushing yourself, and its definitley paying off! I see your daily speedpaints are getting much faster too, great job so far. With this latest one you started i have a few thoughts for ya. First, with the latest color version, i think you lost some of the higher contrast in specularity on the main character, he seems more flat now with less spark? If you show his face, you'll want to try and push his expression more i think. Also, i think it was more threatening without the small extra human figure in the bg, for some reason he kind of throws me off? I really like the start, you might think about how you want develop the background/atmoshpere area. I'm wondering if you raised the flag he's holding at a higher angle if that would tie the piece together more, in sort of a triangular composition going from the character, up the flag, and pointing to the machine in the distance. Also, it kind of looks like the machine is stopped, not really chasing him, you might raise a leg or something and put it in more of an aggressive action pose? Anyway, i'm not trying to point out all negatives, i think this has a lot of potential and ways to further develop it. I look foward to more!

08-22-2008, 08:50 PM
Very good points Rabid1 and thank you for taking time and giving me some good tipps.
I agree with every point you came up with. The funny thing is that you didn't like the little human. I added that short before ended painting just to have a reference point to show how big that machine is. But your right like it is right now it just looks silly, I'll definetly change that.

08-22-2008, 10:40 PM
I worked a bit on the suit of the runner. And then I tried at least 5 poses for the crab until I had one which I didn't totaly dislike. Then short before bedtime I added the missile just to check if the idea would fit into the image. And I guess I need to rethink that.
And I gave the runner the helmet back. Still undecided about that but right now I like the helmet better. Or like rabit1 said I just need a stronger facial expression.


08-23-2008, 09:31 PM
here is an other small update. Any thougts about it. Does it go into the right direction?


08-24-2008, 03:45 PM
and here is the next step. Which brings me a good bit closer to finish this piece.
Any comments are very welcome.


08-24-2008, 11:39 PM
Nice updates, i like where you have taken it, the latest one has good contrast in values, but i think his glowing eyes could be sharpened up a bit? Keep it up i like the effort!

08-25-2008, 08:43 AM
TEDNINDO: I think it looks awesome, I especially love the colors around the 'spider', in the back... Really great colorchoice. Maybe in terms of composition i would have just changed a few things. I would show more of the front of the character running away, this way you ( a ) create a clearer silhouette ( b ) you involve the audience into the action more, because we sorta stand 'in the way' of the kninght running away. Another thing, maybe, i would have rather show more ascent at the hill the knight is running up. This way you kinda indicate 'oh my dear knight, the run is not over yet, still a lot to go' and it adds the the tension of 'the story'.

One more thing i would have make differently is giving the spider more of a third dimension by placing one or two legs in front, so that we see the spider is progressing and not just standing there. 'yeah knight, run away, i keep shooting my rockets while I am still after you. Run till you collapse out of exhaustion or until one of my missile eventually hits you...' - its wise and good to dive into the story. To know why the knight is running away, whats his motivation (maybe the flag symbolizes freedom for his species, maybe the flag is an important message to free his species eventually). composition and colors is just part of the job, the actual art is to make this a story to read and to be involved adn interested in.

just my thoughts...


08-25-2008, 09:04 AM
maybe this is even better? it adds a lot more dimension and tension... just an idea... =)


08-25-2008, 09:13 AM
thanks roykun, this is awsome. I like your second proposal, and will give that a try even if that means to start the figure from scrach. Thank you very much for taking the time and giving me tipps. I appreciate that very much. This motivates me to spend some more hours with that picture.

08-27-2008, 08:35 PM
a 45 min attempt ;)

08-27-2008, 08:39 PM
hehe, leno. Nice picture but the wrong thread. :beer:

But never mind. Just post it again in the daily speedpainting thread.

08-27-2008, 08:41 PM
sorry tednindo i submited in the wrong thread, by the way nice stuff ;)

08-28-2008, 09:29 PM
--- Looking for an outfit and look for a gothic girly:


08-31-2008, 06:06 PM
and here's the next step, I think I will end this one pretty soon. But before I do some last corrections and touch ups I would like to hear your comments on it. What should be changed, what should be beefed up... Thank you.

The steps leading to this one can be viewed here: last page (http://forums.cgsociety.org/showthread.php?f=271&t=650362&page=4&pp=15)


08-31-2008, 07:40 PM
Right now it's too sharp; and if everything in a image is sharp, that attention is dispersed, and eye flow and focus can be disrupted.

I'd like to see some more details on the frontsoldier, but also blurring the robot slightly.

Looks great,

08-31-2008, 09:43 PM
thank you alexhansson for taking the time and delivering such a good hint. I added some blur here and there, and the image is far better readable. Although I'm not happy that I had to use the blur filter for that.


09-01-2008, 06:07 AM
It feels so dirty using filters, doesn't it? Hence why I dislike using them too. Looks a lot better, I'd still like some more detail on the front soldier; is it the armor made of metal/copper by the way?


09-01-2008, 07:00 AM
yeah it just feels wrong, after such a long time working on it. Maybe I'll find a better way to achiev a similar result. And I'll add some more details to his armor. And I'm thinking about some big dustparticle in the air.

09-01-2008, 09:11 AM
I'm going to remove the blur, its just to cheap. I'll try to get that effect without a PS-Filter...

09-02-2008, 06:06 PM
With this post I declare this painting as finished. I enjoyed painting it very much and I like to thank everyone that took the time and helping me with critic and comments.


09-02-2008, 06:18 PM
Nice job! Good feeling of action and movement, and of course imminent danger! As a side note, i like it better without the blur filter. However, i do think using various filters CAN help an image, but it all depends on how they are used and the context of that filter within the image. Most of the time i use a filter, its just a means to a different end, for example using noise and motion blur to create scratched metal... and so on. Rarely does a filter alone produce a desired effect, it usually takes extra steps. Anyway, great work looking foward to more.

09-03-2008, 01:13 PM
Thank your Rabid1 for your support. You are right again, Filters aren't bad in general, but in that particular case I just didn't like it. But I used a PS-Filter afterall. Can't remember which one it was. I copied the whole image and used a artistic filter, that made the image more rough. Then I used it as transparent overlay.

09-04-2008, 10:19 PM
here is just a quick sketch i did before going to bed.


09-05-2008, 09:36 AM
Not 100% on anatomy but isn't the legs slightly too long?


09-05-2008, 05:43 PM
Thanks AxelHansson for stoping by. And yes the legs are a bit long, but I don't know if thats to bad because the figure is a bit stylised.
Funny thing is, that in general I tend to make the legs a bit to short. So I'm sort of happy to hear this kind of critic.

09-07-2008, 12:13 PM
this is what I'm working on right now. It still needs some time...


09-08-2008, 09:57 PM
just wanted to try that speedpainting thing. But I have to say that I wish that it would have turned out better. Well I'll keep on...

Any good tips would be highly appreciated.


09-08-2008, 11:52 PM
Both updates look good, I like the idea of the space boys too... that one will be very cool. Is he reaching for a star?

09-09-2008, 04:33 PM
Thanks Rabit1. Its a bit frustrating right now, because I want to make progress and right now I'm again in a phase where I can see non. But normaly after such a phase there commes progress again. So just wait and continiue practice..

here's a picture from the daily speedpainting thread. I used the figure and extended on the subject a bit.


09-09-2008, 08:08 PM
for the DSF "Sunlight" 35 Minutes
This is a slightly enhanced image. To bad I didn't do it like before posting in the DSF.


09-10-2008, 08:14 PM
Here is an update of the Spacebrothers picture. The idea came when I was remembering my childhood. My brother and my offten played astronouts or submarines. With this picture I tried to visualise what we were imagine back in these days when we were kids.

I would love to here your thoughts on that image. Critics are welcome as well. My goal is to get better, as allways so don't hold back.


09-11-2008, 05:34 AM
Looks nice!
Except the left leg of the flying boy looks a little weird. I would draw less visible leg in a different angle. You catched the subsurface scattering on his hands very nice and I like the little sesamestreet gimmick!

09-11-2008, 01:48 PM
Hey VISEone,

thanks for taking the time and commenting. I may change the leg a bit.

Here's an image from the Daily Speedpainting thread:
(from reference)


09-11-2008, 09:21 PM
For the DSF topic "Stargazer".


09-12-2008, 12:56 PM
Hello, :wavey:
Thank you for visiting my thread.
I see that you learn speedpainting. Do you know Sparth (http://www.sparth.com/index.htm)? I think you could learn from this guy too.

BTW Great paintings.

09-12-2008, 03:33 PM
Hey Ted, that Spacebrothers pic is looking good, as Vise already stated, those hands are very well done! My only crit with that piece is the clouds. Every other element in the scene is well defined but the clouds still have a very rough look to them.

However, that stargazer piece is great! Good concept, and good execution.

09-12-2008, 05:31 PM
hey Rabit1: thanks I'll will go back sooner or later to change the things you and VISE mentioned. I very appreciate your critics.

hey sycen: thanks to you as well. And thanks for the tip he has very nice Speedpaintings. I'll will take the time and try to analyse how he approach things.

09-17-2008, 09:11 PM
(http://anatomy.cgnetworks.com/OFDW%20020/001.jpg)Lord Frederick Leighton (1830-1896) (http://anatomy.cgnetworks.com/OFDW%20020/001.jpg)

For OFDW 020:

The likness isn't as good, but I still like the result. I did not use the colorpicker on the orignal image, which is why I didn't hit the colors perfectly. I still need more practice.


09-18-2008, 08:51 AM
Hey friend i love all yur stuff...the girl with flying leaves amazing..keep posting...n yes i update my thread have a look... :bowdown:

09-18-2008, 01:31 PM
Just a couple of months since you started this thread and the progress is well visible!

Keep pushing yourself!

09-18-2008, 03:19 PM
Hey Ted, great job with that master copy! I think you nailed the face and especially the eyes. This one is a couple jumps ahead of your previous work, keep it up man!!!

09-18-2008, 09:28 PM
Thank you very much guys for your kind words. I'm looking forward to the fast approaching weekend. I will have a lot of time for painting :bounce:

09-25-2008, 08:49 PM
hey there

I'm quite busy doing my human anatomy stuff, so theres not so much time left for random paintings. But I still want to come back and make some conceptional stuff.

Tried an alien landscape:

I'm thinking of integrating a alien building somewhere but couldn't come up with a good idea right now.

10-15-2008, 08:45 PM
hey everyone

I haven't posted anything for quite a while but just because I concentrate on anatomy at the moment. But still I do stuff besides that for example for the daily speedpaintng thread.
Here is one example:


10-16-2008, 02:19 AM
Nice work man, those speed paints are getting better and better, good work on that last enviro too, love the colors.

10-16-2008, 06:53 AM
Hey feel free to post your anatomy studies as well... I'm still learning it myself so very curious :)
nice job on the pirate study... you've captured a nice lighting there

10-30-2008, 12:24 PM
Hello, :wavey:
Thank you for visiting my thread.
I see that you learn speedpainting. Do you know Sparth (http://www.sparth.com/index.htm)? I think you could learn from this guy too.

BTW Great paintings.

OMFG thanks for that link!!!

Sorry for offtopic TedNindo

04-04-2009, 07:52 PM
... my last post here. I have worked on quite some stuff but never really posted here.
Thats what I currently working on. I may gonna post the rest later. Would love to heare what you are thinking about it.


05-28-2009, 07:20 AM
ok, here is an update of the last weeks.

These where created during a fantastic workshop with Don Seegmiller:





An there has been an update to this picture as well - still not completed ...


and this is the latest one... couldn't sleep this night so I got up early and started to paint a bit. Was quite fun but I'll be tired all day...


06-08-2009, 03:31 PM
Wow Ted, you've been holding out on us man. These latest images are incredible...
The lighting is very realistic, the skin tones are warm and diverse, and the people are full of life! I'm assuming they are from reference or from life? The lady on the dock is nice...i would like to see the background a bit more developed though. Keep it up man!!

06-09-2009, 06:56 PM
amazing progress! Congrats and keep going!

06-10-2009, 04:46 AM
Yeah I agree with the others... WOW!

09-13-2009, 05:24 PM
hey everyone,

some days ago I started an new trainings project. Its called www.1000figures.com (http://forums.cgsociety.org/www.1000figures.com).

The idea is to draw some gestures every day to get better and faster at drawing the human figure.

I am no behind the first one hundert and want to post some of them.

So if you like leave some comments and tips.

Thank you.


09-13-2009, 07:21 PM
The danger when you draw only from imagination is that you loose touch with reality.
What I'm trying to say is that if for example you draw the torso too long a couple of times, you might get used to those proportions and fail to see that it is actually too long.

I'd say draw at least a couple of figures from reference for each figure from imagination...
Just my 2 cents

Nice project though :)

09-13-2009, 08:12 PM
hey Johan,

very good point. And you are right it won't hurt to use reference here and there I just want to keep myself from just repeating what I see. I'll try to use several anatomy books while I draw.

I'll check the get the proportions of the upper body better for the next few 100 figures.

Thanks for taking the time and commenting my stuff.

10-04-2009, 08:50 AM
ok the next 100 figures are done.

Here is a patchwork image of some. Visit www.1000figures.com (http://www.1000figures.com) to see all of them the really bad ones as well...


10-04-2009, 09:20 AM
You're doing great with the figure drawing and becoming better and better. Keep up ;)

10-04-2009, 08:39 PM
I've been to dr. sketchys anti art school today.

Like an life drawing class but a bit more on the entertaining side.

these are some drawing I did there.

10-04-2009, 08:42 PM
since I have't painted much the last few weeks just scribbled my figures. I thought it would be nice to get the "virtual" brushes wet again.


10-05-2009, 04:24 AM
nice gesture sketches
keep doing those!

10-11-2009, 06:10 PM
ok, the more I looked at the last image the more I disliked it. To much warm color, to boring. Just lame. So I went back and tried some other stuff. I cooled down the right side and tried to use some interssting brushes.


10-11-2009, 06:21 PM
Hey TedNindo, that's exactly a CHANGE. I am not talking about the fancy brushes, it doesn't matter that much what particullar brush you use, but the brush stroke FLOW. So in the background as in hair. Be more reserved when placing marks, but I think you already know it yourself. Anyway, do what you like to do, you're doing it well ;)
Keep up buddy

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