View Full Version : Eclipse interactive is looking for artistic talent (Screenshots) (Updated 9/14/08)

07 July 2008, 04:30 PM
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the process. We are willing to accept people in other departments. As with any volunteer project we are never sure who will be with us tomorrow so we want a large pool of workers. We have a pretty active community who all are very positive and helpful. Everyone so far seems to be enjoying the project.

We are specifically looking for animators and Ogre3d material specialists.

Wish us luck :).

Team Name
Eclipse Interactive

Project Name
Soul Arena

Brief Description
Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. I formed an early team about 3 months ago and we have been working ever since. We have gotten plenty of work done but we still need volunteers in many departments.

Target Aim

Volunteer. This is a project for artists who want to see their material in an actual game engine. This is a good opportunity to experience a full production pipeline. Our production pipeline is already complete (although admittedly the tools aren't as polished as the engine). So you don't have to wait a month to see your work in action.


- C++
- Ogre3d Engine (with many plugins)
- Flash (wrapped with Hikari)
- PhysX for Physics (wrapped with NxOgre)

3D Modeling
- Our engine uses the .mesh format that is default on Ogre3d. But it is easy to get any work out of Maya, 3dsMax or just about any 3d software.

- We would prefer our animators use motionbuilder so we can easily transfer animations between characters.

2D Art
- The Ogre engine can handle the following formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
so any software that can export into those format will be acceptable.

- Our engine supports interactive .SWF files. This will allow users to create their own custom GUIs with any flash editing software (see screenshots for more info) but we would still need an artist to create the base GUI.

Talent Needed
3D Modelers - Anybody experienced in Maya or 3ds Max is welcome. We have experience with exporting from these packages. We are open to anyone who uses any 3d package that can export to Collada, FBX or any of the commonly accepted file formats. But be warned that we may not be able to get your work into our engine unless we extend our production pipeline.

Animators - We would prefer MotionBuilder users. But anything you can get into Ogre3d we will accept.

Texture Artists - Would be responsible for creating texture and texture effects. Smoke, Lightning Trails, Magic Effects, Etc. Preference for people with experience in photoshop and the ogre material system. The Ogre engine can handle the following formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, and sgi.
so any software that can export into those format will be acceptable.

Flash Artists - Anyone experienced in manipulating .swf files is needed to make a base GUI.

Sound Effects and Music - We have sound implemented through OpenAL and can accept the .ogg and wav formats ( mp3 isn't free =( ).

Webmaster - CLOSED Position filled by Paul A.

Team Structure and Previous Work
Jchmack(me) - Lead Programming/Design/QA
JRA64 - Lead QA
Minikimbie - Artist
Paul A - Artist/Webmaster
hmichaelcho - Concept Artist(Characters)
Evel - Concept Artist(Characters)
Rich - 3d artist(Level Designer)
Prospect - 3d artist(Character)
Tom - 3d artist(Character)
wumingze - 3d artist(Character)
deadxatthexscene - Sound Composer(music)
shawww - Sound Composer(Music/SFX)
Slojo - Texture Artist(Environment)

We also have a few others(Many competitive gaming QA guys and a few artists), but none whom I would say are permanent team members.


all inquiries should be sent to:
or just pm me here =).

Additional Info


Concept of a knight character currently in development:

Rough Sculpt:

The matching 3d Mesh:

Concept of a female knight character currently in development

Animation System - Our Block/Hit/Guard system in action:

Arena Concept:

Early Level Model

Flash Interactivity - This is that same Flash on the surface of a cube. In the future we hope to have an interactive material system that would allow users to interact with flash surfaces such as this one. This would open up all types of user content. It would be interesting to see Streaming media such as youtube videos in a game engine =).

As you can see there is a lot of programming already working. We even have some basic networking already done. We will use a technique called Backward Reconciliation to make sure there is little or no noticeable lag in the game.

Although we are still in need of many of the other positions, we are really in need of animators. We have a character just about complete. Volunteers come and go as they please so we are willing to accept all positions.

We hope to release an alpha pretty soon.

Thank you for reading. We hope to make this into a rewarding project.

All Feedback is welcome =)

all inquiries should be sent to:
or just pm me here =).

visit for more information. Anyone who signs up for an account can see the developers section with a much larger collection of our current work.

07 July 2008, 08:58 PM
I would like to help provide 3D art for this project. I am glad to see you already have a working engine. If I can be of any assistance, please pm me me and let me know. I am slowly getting back into the field of Computer modeling, and have few samples on my MySpace Resume Profile if that helps. Take a look, and let me know. Thanks


07 July 2008, 10:57 PM
I sent you an email =).

07 July 2008, 05:21 PM
Original post updated. We welcome Orville V. to our growing team. We have found a few concept artists as well, so for those who didn't want to work without concept here is your cue =).

07 July 2008, 07:44 PM
guys honestly you've invested a huge amount of time into your project

if nothing else I cross my fingers for you at least

07 July 2008, 12:41 PM
guys honestly you've invested a huge amount of time into your project

if nothing else I cross my fingers for you at least

Its actually been a lot of fun. But yes we have worked very hard. Its always good to have a few more finger crossers like yourself ;). Thank you for the support.

08 August 2008, 06:11 PM
We have been working for about a month now and are nearing the need for animators. Although I have been interviewing many people in the past month I still haven't been able to find any animators.

Although I have many talented artists. We are still in need of character and level designers.

All inquiries should be sent to (

Thank you for your time.

08 August 2008, 01:43 AM
Looks interesting, good luck

09 September 2008, 04:20 AM
Updated the original post with new info and new screenshots.

Hope to hear from you guys soon :D.

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