View Full Version : A jump and a walk for crit. Thanks.

06 June 2008, 01:19 AM

Can I get some critiques on this jump:

And this double bounce walk:

I've been following some of Jason Ryan's tutorials.


- Mike

06 June 2008, 06:25 AM
Lookin good. A couple things for em though -

For the jump it may look better if you have some shifting in the hips, especially on the way down when one foot is going down before the other, I'd have his waistline follow that a little more. He is a robot though so perhaps you prefer not to, but it would look nice.

For the walk , his knee seems to pop a little too much after he slams down his foot, it's on the verge of being a bit too distracting. Also, the timing of his foot slamming down seems a little even, his foot should be speeding up as it slams down, it almost seems like he's slowing it down before it hit's the ground. Adjusting this may fix the popping too.

Nice stuff!

06 June 2008, 07:07 AM
Ok I get ya.

Yeah, I noticed I have a harder time animating a slower walk. I wanted more time so the double bounce didn't look so jerky, but now I ended up with poor arm and leg timing.

Good idea on the hip shift on the jump. Thanks Phil.

- Mike

06 June 2008, 08:29 AM
walk updated:

06 June 2008, 04:25 PM
jump updated:

07 July 2008, 08:11 AM
The walk is looking great, the head might be going back and forth a bit too much but it works overall for me.

As for the jump, it's looking good too, it cycles very smoothly. If anything I'd play around with the hangtime to see if you can get some different results. It almost seems like he's getting pulled down just before he reaches the limit of his upward momentum, but I'm just being picky. Maybe someone can offer a second opinion.

Anyways, cool stuff dude!

07 July 2008, 08:51 AM
Thanks Phil!

- Mike

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