Well I have a custom attribute to go from FK to IK (and vice-versa) in the arms of the rig I have created. At times while in IK, the wrist control automatically rotates to a weird pose while scrubbing through the time line. I was wondering if someone could help me to fix this.
I also have a null as a twist bone. Could this be causing a Gimbal problem, hence the weird rotation. The twist null just rotates 50% of the hand/wrist controller in the local x via an expression.
I really appretiate all the help in advance.