Like for instances joints or locators ?
What I like to do is create a simple dynamics simulation with a particle system and place geometry on the positions of each particle. Using the Instancer node I can detach the instanced geometry from it's emitter, but it appears are one large bulk of instaces combined together, instead of seperate instances.
So in other words, is there a way to use particle locations (position, rotation) in different ways that the "regular" way ?
Sorry if this sounds vague :) Thanks for any pointers/advice!