View Full Version : Character: Spidey
05 May 2003, 10:49 PM
I've made a new pose with my ol' spidey !!! :wavey:
05 May 2003, 10:56 PM
Keep that "comic"-style alive :buttrock:
05 May 2003, 03:11 AM
Cool :thumbsup: Did you make his head bigger, or is it just a trick of the perspective?
05 May 2003, 06:17 AM
yehhh - great - iam a fan of your work stipen :buttrock:
05 May 2003, 07:00 AM
Definatelly portrays that "other" side of spiderman, with bits of "naive" and "dumb" =) Nice work
05 May 2003, 08:32 AM
nice work. he looks a lil off balance ,like his falling forward. maybe u wanna try bring in mass backwards or havin his right feet tip toe instead of heel on the chimney(i dunno whether the latter will look good tho.)
All in all, great work and great style! :thumbsup:
05 May 2003, 09:15 AM
nice posing :thumbsup: .... one thing that could help some more work is the lighting of your scene. Since the moon is situated in the back of spiderman it looks kinda odd the way the front of the chimney is lit. And I think the light is a bit harsh/strong so you might want to reduce the multiplier of the light or change the color of the light to a more blue-ish one.
05 May 2003, 09:40 AM
I luv the style of that, the picture is awesome
One thing, is his left knee supposed to be in mid air like that?
05 May 2003, 03:29 PM
very nice !
05 May 2003, 08:53 PM
WOooWWW very very niceeeee
:drool: too sweet:drool:
How about a animation? You did such a ROCKING job with your robot, it would be a waste not to do something with Spidey!!
05 May 2003, 09:12 AM
couldn´t find your older spideys on your homepage anymore
although I liked them a lot and wanted to show themk to a friend ...
(the ones with the stirpes in the backround)
perhaps I was to stupid : )
05 May 2003, 01:57 PM
Bokkie: yeah I just Love comics!
xzevlin: you're right it's a perspective trick...his head is supposed to be smaller
E=mc˛: if I make a bigger render I'll post it...OKAY!
swag: thanks man !
dom: I think spidey is always at the limit of balance...that's what makes cool poses ...Don't you think??
walee: yeah I know about the light...Actually I've added the moon BG in pshop after the rendering, that I didn't setup for that kind of light...(by the way, there's some great stuffs on your web site :applause: )
Morlankey: thanks....Actually he's on his left foot...not on his knee... :):)
kannu, pyschopath: thank you guys :bounce:
pop: I've made some tests,some jumps, but I'm still not really happy with....The refs are very high with spidey....I'll have to work more on it before to show it.....
mimo8: yeah I've removed the link on my page but the pic is still online here:Spidey::olderPic (http://mapage.noos.fr/stipen/3D/SpiderMAn/Spideyline.jpg)
05 May 2003, 02:11 PM
i like style~~
very nice work:thumbsup:
05 May 2003, 03:20 PM
Hehehe nice comic ver, maybe do some animation with him slipping from his web :p
05 May 2003, 05:39 PM
Aboslutely wicked work man :buttrock:
I love the fact that you only used the base colour for his costume.
Great pose, and love the bricks... :applause:
Animate the sucka :bounce:
05 May 2003, 10:29 PM
very very nice!! and it's great to see you around here again to stipen, long time since last!
one thing, it looks like you have some matting problem around your character/chimney and the BG(thin black edge)
just try to use "layer->matting->remove black matting" in PS on the separate 3d layer(s), should work fine if you rendered against a totally black BG.
05 May 2003, 01:34 AM
I'm still a fan of yours!
As Fellah said, nice to see some more of your works around!
On to the crits, it looks like spideys left foot is to far away, almost like it's floating behind the chimney.
Also, have you tried to ad a little overlay colour to the Moon image?
05 May 2003, 08:27 AM
well go to work .... rework on the lights :scream: :)
I am glad you like the stuffs on my website :p :wavey:
05 May 2003, 09:55 AM
give us some animation now!!! ;)
05 May 2003, 12:18 PM
Its great how you managed to get a 2D comic feel from a 3D form. I wish more people using 3D were producing stuff like this.
01 January 2006, 06:00 AM
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