View Full Version : 3D Sculpting Workshop - ANIMAL IN REPOSE

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06 June 2008, 08:54 PM

June 20, 2008 - July 20, 2008
Welcome to the Anatomy Forum's 3D sculpting workshop!

This workshop is open to any 3D scultping medium and style. Some informal moderation will be provided by AnandPG. However, the purpose of the workshop is for every participant to interact with and informally critique other artists’ work.

The goal of the workshop is to complete a finished piece within a month! You can either copy a photograph/painting/sculpture or do an original.

Reference Resources for 3D Sculpting Workshop - ANIMAL IN REPOSE (

Please post your references both here to the Workshop thread and to the Reference thread above!


1. Sculpt an animal/creature according to the theme of the workshop - ANIMAL IN REPOSE! It doesn't have to be actually sleeping: it can be just taking rest, contemplating the sun, sharing a playful moment with the kiddies or just standing there chewing the cud! You can choose any photograph/painting/sculpture for reference. You may use downloaded images, but please check and abide by individual sites' agreements regarding copyright, credits etc.

2. You can use a ready made/downloaded base mesh but the sculpting work has to be done entirely during this workshop - no previously started sculpts will be allowed! Should you use another artist's base mesh, please give credit.

3. If you need base-mesh for a particular animal that you are not able to find or model by yourself, you may post a request on this thread, and it will be attended to on a first-come-first-served basis. ;)

4. You may create a part or a whole sculpt. The idea is to give it your best and
try to create as accomplished a piece as possible. Consider the time restraints - you have only 1 month!

5. You may use any style and interpretation you want - as long as it does adhere to the theme of the workshop and is tasteful, respectful and for the purpose of study of animal anatomy.

6. You may use any 3D sculpting software you have access to :)

7. The moderators will be offering occasional comments but the main focus of the workshop is for the artists to critique each other's efforts So post your WIPs and be courteous and polite while answering to other people's posts.

8. Please, limit the size of your images to 800px in width.

9. You are welcome to post your work in your personal anatomy sketchbook as well as this thread.


06 June 2008, 09:02 PM
I'll get cracking on finding a good reference this instant!

Release the hounds!!!

06 June 2008, 10:11 PM
Sounds like a great theme, and should be a great workshop..count me in.
THANKS Anand/Rebecca.
A really good book that I bought recently, and will come in handy for this workshop is...HOW TO DRAW ANIMALS by JACK HAMM..Very inexpensive, got mine on the internet....Just thought I would mention it, in case anybody was interested..:)

06 June 2008, 10:16 PM
Thanks so much Anand for agreeing to run this Workshop. I can't wait to see what people will produce under your guidance. :)

As always, WIP (Work in Progress) images are encouraged, as well as explanation of techniques used by individual participants. However, please do not post excessive WIP images - show only your best stages, and only a few stages per model. Good luck to everyone!

Reference Resources for 3D Sculpting Workshop - ANIMAL IN REPOSE (

Please post your references both here to the Workshop thread and to the Reference thread above!You can see examples of work done for previous 3D Workshops from the Anatomy Forum here:

SPOTLIGHT: BEST of 3d Sculpting Workshop - MOTION (
SPOTLIGHT: BEST of 3d Sculpting Workshop - Old Age (

To be notified of future Workshops, subscribe here:

Notification of New Open Figure Drawing Workshops / + TUTORIALS (



I know Anand is going to be mortified, but I thought I should mention that his models are now available on Gnomonology. :) Click here ( or the image for the link: (

Sorry for the interruption, but I'm happy for Anand! :)

06 June 2008, 04:56 AM
WOW! Sculpting workshop.. AnandPG, you always give us surprises! :bounce:
If i don't take part in this sculpting workshop then i will never be able to forgive myself..

i am in... :wavey:

06 June 2008, 05:04 AM
WOOWW GREAT :bounce: ... I`ll join very soon :applause: Thanks :beer:

06 June 2008, 05:16 AM
too good! will get a crack at it :applause:

06 June 2008, 05:21 AM
Hey gilgamesh! thanks and welcome!!:D

Hey Glenn!! Its great to have you!!:bounce: ..I have that Jack Hamm book.. its a good one!:thumbsup:

Hey Rebecca!! Thanks for the links!:thumbsup:

If i don't take part in this sculpting workshop then i will never be able to forgive myself..
Forgive yourself?? HAHAHA!! buddy, you've got more than that to worry about!!.. because if you don't start posting pretty soon, you're gonna hear from me!!:twisted: .. hehe! :D

Hey Iman!! Welcome!!

Hey Kiran!!.. welcome, man!!

06 June 2008, 05:28 AM
I want to make a "Three-toed" :bounce: :bounce:

06 June 2008, 05:42 AM
ooh!! A 3toed sloth!! cool!! :D

06 June 2008, 05:54 AM
Note: I am not providing official reference images for this workshop, but will post links whenever I find good reference.. Also, I request participants(and even non-participants) to post links to anything useful they find. :)

Happy Sculpting!!

06 June 2008, 06:28 AM

Lion pics link (

p.s ; ..i am in by the way...:bounce:

06 June 2008, 06:42 AM
Hey Dimitris!! Welcome!! Man, I am so excited that you are joining!!:bounce:
Thanks for the link!

06 June 2008, 06:44 AM
gr8 workshop i like it no i love it. i m in.:buttrock::bounce::applause:

And here are some link for animal reference from san diego zoo and from some other sites

06 June 2008, 06:51 AM
This sounds really great! I just love sculpting animals, but I rarely get to put time aside to accomodate it.

I'll see if I can squeeze some out of my current schedule for this, even if it means putting some other personal projects on hold. They would not be the first. lol


06 June 2008, 07:02 AM
I wanted to work on animal anatomy, PG can read peoples mind! Will put my best efforts for this workshop.

06 June 2008, 08:08 AM
Got a few questions for you. Please excuse me if they have been answered in another way, but this would be my first workshop participation here and I'd like to get it right.

Is there a certain workflow we should adhere to, ie "model, rig/pose, sculpt & detail" or "model, sculpt, rig/pose & detail" or what ever?

Can we do animals that are extinct and/or supposedly not real, ie a Sabretooth or a Pegasus as long as they have "real" anatomy and are displayed in some sort of repose?


PS: You've got my mind busy with this already, which is a good sign I'll temporarily abandon another project for the time being. lol

06 June 2008, 08:31 AM
Great!!! Thanks for making this Workshop everybody! Since the Hands Workshop I have been already sitting in my small chamber and exploring animal anatomy. I currently live in Oxford, UK and there is this absolutely astonishing Natural History Museum:
It is verys inspiring and has tons of skeletons from Elephants to polar bears.
Anyway, my two daughters are absolutely horse crazy, so I spend quite some time now near horses. So I started sketching some and began modelling and sculpting a horse. So I don`t know if it is against etiquette to post something here that I started earlier, but I thought it can`t hurt, so here it is:
Modelling in Maya
Sculpting in ZBrush
Rendering in Renderman for Maya
It is not finished yet, I just started rigging it, so I can pose and animate it.
C&C welcome! Thanks :arteest:

06 June 2008, 08:48 AM
I'm in :)

My reference pose :

and my cage model (I started it some time ago) ( (

06 June 2008, 09:32 AM
Great workshop, I don't know If I have time, but I'm in!!:thumbsup:

06 June 2008, 09:42 AM
Great workshop, I don't know If I have time, but I'm in!!:thumbsup:

Me too !!!

i really hope i'll got the time to work on this one.
Can't wait to see what are you guys and galls doing for this one !:bounce::buttrock:
Cheers to everybody!

06 June 2008, 11:01 AM
This is great, if only I had some spare time. I’ll see if I can pull an hour or two together, here and there, so I can participate. I do think the base mesh should be created by the artist as well for the project or uses one they created previously, IMO. Using a downloaded base mesh (depending on how detailed and accurate it is) can take the very important proportioning aspect out of the loop. A lot of artists get animal structural proportions wrong due to not working on real animals much. It would be like tracing a painting and concentrating only on the rendering (finishing work). But then I guess it might be said that using orthographic views of the animal in viewport backgrounds to align the base mesh is a kind of tracing, so why not use someone else’s base mesh? I still say in a learning or practicing workshop everything should be done by the artist.
—Just my 2 cents.

06 June 2008, 11:01 AM
Thanks for hosting this.

I'm going to do a camel - seems to be plenty of ref for it and they make for good character (they also seem to always sit symmetrically, which is nice :) ).

Looks like there are some good animal pics at Animal Photos ( (free for non-commercial use).

06 June 2008, 11:27 AM
Well I don't really have time for a full scale model but I did start my Diogenes project and have modelled a dog lying down to go with it, it's only a raw unsculpted basemesh for now so If I will be permitted to tackle that one that'd be grand :) [have to do it either way ...]

Have fun all :) and I'm definitely looking forward to seeing what comes out of this workshop :arteest:

06 June 2008, 12:14 PM
THis workshop will be aewsome but unfortunately I'll be gone in 2 days. going back home to Jamaica for six weeks after graduation tomorrow. withough a laptop it will be hard to even try to participate. however I'll if I can get my hands on some clay while I'm down there I'm definately in.

06 June 2008, 12:24 PM
The University of Wisconsin has the full Atlas of animal anatomy for artists by W. Ellenberger

06 June 2008, 12:25 PM
great workshop and theme

i'm in for sure:)

06 June 2008, 12:28 PM
A very rough pose proxy for mom and cubs.. ( (

06 June 2008, 12:51 PM
Just got this information from iatriki ( ..

The University of Wisconsin has the full Atlas of animal anatomy for artists by Ellenberger (;&termsrch=%28ti%3D+%28Veterinary+Anatomical+lllustrations%29%29&fmtclass=gallery&next=html/nfbrief.html&bad=error/badsearch.html&entitytoprecno=1&entitycurrecno=1&entitytempjds=TRUE&numrecs=12%7F)

I think it will be an awesome aid for this workshop!:bounce:

06 June 2008, 12:56 PM
The University of Wisconsin has the full Atlas of animal anatomy for artists by W. Ellenberger
Wow, very good stuff! Thanks for the link!

06 June 2008, 12:58 PM
I hope I can find some time to join the workshop. It would be my first time ever to sculpt something serious, but I've been watching a lot of tutorials.
Somehow I'm obsessed with these little creatures:

The Philippine Tarsier:

06 June 2008, 01:11 PM
sweet guys!

work's riding my ass, but if I get a break I'll try one out :)

can't wait to see what comes out! Good work to all!

hey ReMen, nice subject, I can see it being awesome!


06 June 2008, 01:16 PM
hey iman when i saw the post the first thing came to mind was a monkey lazily lying on a branch in the shade while it swayed lightly in the breeze. i like your three toed slot idea.

06 June 2008, 01:25 PM
Hey Deb!! thanks for the links!! Glad to have you on the workshop!

Hey Preethi!! you are welcome!!

Hey Felix! The WIP images are just images of your unfinished model at different stages, right from the start! They are important for any workshop, because it will help other people to learn your methods and possibly comment on them. You can post them right here on the workshop thread!. For methods of posting, please go to this thread:

you can also go through the previous 3d workshops conducted by Intervain, to get the idea:

As for process you are free to try out anything!!.. I usually go with "model, pose, sculpt & detail", but that is a personal choice... and aSabretooth or a Pegasus is more than welcome!! I think it will add more color and vareity to the workshop if people try out things like that!!:)

Hey Buexe! Thanks for the link!! As for posting your older work, it is against the rules of the workshop, but I will excuse you if you start a fresh one pretty soon!! :D

Hey AUMAKUA!! You the man, buddy!! Great start!! I am thrilled!:bounce:

Hey Matteo! Welcome!! glad you are in!! :)

Hey Andrei!! Welcome aboard!!

Hey Bill! I agree there is something in what you say, but I think making a polygon model, however simple, maybe quite a daunting task for some artists who are not really trained in that area, and I want the workshop to be open to such artists as well, and it may take them a good part of the workshop to learn traditional modeling from scratch .. afterall, it is not a contest! :D ..its just an opportunity for every one to learn and practice anatomy! I am also looking at a kind of cross-training as one of the purposes of this exercise, ei. encouraging 2d artists also to sculpt so that they can use that 3d understanding later in their work!

Hi David! welcome!! A camel will be super cool!! :bounce: thanks for the links.

Welcome, Magda!! :bounce: I am really counting on you as a great contributer to this workshop!!

Hey Devere!! welcome! Hope you find time!

Hey Mohammad! thanks for joining!!

Hi Rob! Awesome subject!!

Hi Daniel! Welcome!! Hope you find time!

06 June 2008, 01:34 PM
Hey Buexe! Thanks for the link!! As for posting your older work, it is against the rules of the workshop, but I will excuse you if you start a fresh one pretty soon!! :D

I was afraid, someone would say that, but thanks for letting the sun of your mercy shine on my head :-) Okay, now I`ll get another animal, is stylization okay btw?

06 June 2008, 01:51 PM
that anatomy atlas link's fantastic! Thanks for sharing :)

06 June 2008, 01:55 PM
Thanks for the detailed reply, Anand! :)

I am glad to hear fable animals are OK. I'll do a Kirin then, which is the chinese/japanese version of a Unicorn, but has a lot more detail on it (one horn like a deer, the scales of a carp and the tail of an ox).

There was an interpretation of that animal in "Princess Mononoke" as the forrest god, for those interested. I'll see if I can find a nice reference, otherwise I'll just go with references from the different animals making up the whole creature.

As for the process I usually prefer to model, sculpt, detail, rig/pose and then adjust for final sculpting detail and I'll do just that for this workshop as well, although the sculpt will remain kinda boring and bland until I get to the posing stage.


PS: I have to agree with Bill/Quadart on this, as I too think modeling the base is a huge part of anatomy study as well as sculpting out the forms and contours, detailing etc, but I also see your point. Anyways, I'll be starting from scratch (or in this case a box ;) ) on this and build the appropriate mesh.

PPS: Many thanks for that link, iatriki! That saves me the trouble of making some scans from the book. :) The condensed version of the whole works, which is available in any well-stocked store, contains a few more animals such as a rabbit, a bat etc and is well worth the investment, btw.

06 June 2008, 03:19 PM
Great thread thanks for the link. I hope i will have the time to partecipate. Where did you take the lion sculpture ? Is wonderful I would like to give that a try

06 June 2008, 03:43 PM
This is also an incredible site:

If you go into the 'Texts' section of the page, you can search for specific titles or by topics. They entire books archived that you can download in .pdf format or a number of others. Its an awesome site for any reference. I've gotten a couple of Bridgman's books from here. Just search for animal anatomy or something like that.

06 June 2008, 03:59 PM
Hey folks,

I have taken the liberty of creating this thread as a resource repository for this Workshop:

Reference Resources for 3D Sculpting Workshop - ANIMAL IN REPOSE (

Please post your reference links both here to the Workshop thread and to the above thread if possible, so we can find your links! I have gathered the great ones posted so far and have compiled them in the thread above.

Cheers, :)


06 June 2008, 04:41 PM
Anand...I have a question, before I get started.:)

For this work shop, is it ok to work in relief style of sculpting on the flat plane tool in Z BRUSH and then turn it into a painting as i've been doing in my sketchbook the one I just did on page #163 frame #2443 in my sketchbook.
I'm not a 3d anamator,..i'm one of those 2d artist like you mentioned above,who enjoys using the 3d technoligy like Z BRUSH for a 2D/2 and a half D end result/a painting,:eek: .. and I really enjoy a more loose and freer approach to sculpting and painting, which the relief sculpture allows me..:)
Anyway,..Let me know what you think, so I can get started ONE WAY OR THE OTHER..:)

06 June 2008, 05:04 PM
Oh, I wish I could participate, but my modeling skills are very far from good :(

I will fav this topic; it is too cute to skip! I love animals too much... Want to see with what people will come up on this one *stares* Cheers for the contestants!

06 June 2008, 05:52 PM
Hey Anand, is that lion picture at the top a piece you did, a photo of a statue, or did someone else do it? Where can I find that statue? It's a lot like the post I was thinking of in my head.

06 June 2008, 06:09 PM
Hey Rebecca!! WOW!! Thanks for the reference thread!!:thumbsup:

Hey Glenn!! Oh, yess!! Reliefs are cool!! Great idea!!:buttrock:

Hey Buexe!! hehehe!! :D ya! stylization is ok!

Hi Moleman!! thanks for the link!

Hi Amphitrite!! feel free to participate! It doesn't matter how good your scupting is! The purpose is to get together and learn, helping each other out along the way!!

Btw, the lion is a marble sculpture at someplace in UK. Just make a search for "Lion Sculpture" in google. :)

06 June 2008, 06:41 PM
well the lion, should you like to reference it, is in Chatsworth House - the residence of the Duke of Devonshire and it's by Francesco Benaglia - it's a copy of Canova's Statue which is in Rome

you can find a beautiful picture of the Rome original here: - beware, it's enourmous ;)

06 June 2008, 06:54 PM
well the lion, should you like to reference it, is in Chatsworth House - the residence of the Duke of Devonshire and it's by Francesco Benaglia - it's a copy of Canova's Statue which is in Rome

you can find a beautiful picture of the Rome original here: - beware, it's enourmous ;)

Wonderful! Thanks so much!

06 June 2008, 07:07 PM
This is the first time ive posted o this thread. The subject sounds like alot of fun was wondering if a lizard counts as the animal. The one I would like to do is a leopard gecko.

06 June 2008, 08:41 PM
I'm no botanist, but I'm pretty sure Lizards are animals

06 June 2008, 08:44 PM
I'm no botanist, but I'm pretty sure Lizards are animals

LOL, botanists are those plant folks :

06 June 2008, 08:55 PM
Hey guys,

This will be my first workshop I'm participating in. I really need to learn zbrush so this will be my first model in zbrush. I wanted to make a jaguar sleeping on a tree with a leg dangling down but I feel that there wont be a whole lot to actually sculpt in zbrush after i get the base mesh down because the fur will cover up any musclar details and such. The other thing i was thinking about doing was some kind of dinosuar or perhaps a dragon. Due to the lack of hair or fur it would be more of a task to get the detail in the muscles and skin thus forcing me to learn the program better. Is this correct or do i have a foggy view of going about this learning process?

Also I plan on animating this model later on in my school career perhaps for a demo reel. Should i adopt a certain workflow so that it is animatable? Or should i just focus on getting one pose looking really good and not worry about rigging and making it animatable?

06 June 2008, 09:01 PM
Originally Posted by pooby
I'm no botanist, but I'm pretty sure Lizards are animals

LOL, botanists are those plant folks :
hence the humour :)

06 June 2008, 09:48 PM
hence the humour :)
Ah okay, got me :p

06 June 2008, 10:05 PM
Great workshop..hope to participate in this one..
just one question though, do i have to post my wip in my own sketchbook or can i just post it here only?

06 June 2008, 10:16 PM
sorry i didnt read the previous page, guess i can just post my wip here...cheers

06 June 2008, 10:19 PM
Dont mind if i join in do you?

I'm very new to zbrush so im going to need all the help i can get. Wont start until friday but im going to have a think what to do. Ill probably go with an animal that has alot of mascular anatomy showing or an animal with alot of detail in the face and i like Aumakuas idea of doing a group so will probably do that aswell. Sorry if i sound like im taking your idea but I think its a good idea to study the differences in the anatomy of the adults to the cubs.

06 June 2008, 10:39 PM
Hey Dimitris!! Welcome!! ......

Glad to be here..i 've been wondering around these workshop threads so many times..and trying hard to find some time to get into this.....anyway ..u got me with that lion statue..i love is my theme reference...

:banghead:...maybe it is also inspired by the Dad to be thing that is in my life soon... :)

Let the good times role ..happy modeling to everybody...!

06 June 2008, 11:07 PM
And I just got a book on animal anatomy... 8)

I'm in!
now we'll see if I get anything done...

06 June 2008, 11:35 PM
i love this job because lion symbol my country:beer:

06 June 2008, 03:52 AM
I'm in! I have been wanting to do one of these workshops and am really looking forward to it. Now to just decide on what animal to do..............

I found this image of a Cheetah relaxing with a soccer ball and thought it was too funny not to do.

References are from Flickr and Google. So no exotic internet locations there.

06 June 2008, 04:02 AM
this workshop is gonna b badass..
wish i could take part in this.. but pretty busy nowdays gottaa get rid of some unfinished models...but sure i'll b lookin forward to this workshop.. afterall its ANAND's workshop.. :beer:

06 June 2008, 05:31 AM
Hi anand...
i'm in....this is gonna b my on an animal.......m lil scred bcoz..i nevr tried zbrush..on a full charectr. Thanx alot for this Workshop..:)

06 June 2008, 06:09 AM
Hello again folks!

I decided to start my Kirin from the anatomy of a horse instead of a deer, which I'll modify later to be something inbetween. So I got started on the base and here's what I ended up with in its most basic form:

(Edit: I updated the above image with one of the slightly tweaked mesh.)

I made a little wip-image for those shying away from modeling their own base, to show that it's really easy and simple.
Perhaps this can be inspiration for some to go where they haven't gone before:

Also, if there is any interest, I'd be willing to share the above base as an obj with participants of this workshop wanting to tackle a horse, a zebra or anything akin to that.

Be warned though the base is still crude and very basic, in other words its ways off from what I would consider a finished base mesh, but its a good starting point for sculpting I'd say. I still have to make sure its all quads, watertight and doesnt have any rogue verts or non-manifold geo in it. I'll do that next.

So if there's any interest, let me know and I'll upload the obj to Anand for distribution upon request.


DimitrisLiatsos: I love the image you uploaded and cant wait to see how you tackle that!
I am such a sucker for big cats! lol

06 June 2008, 07:22 AM
I've been meaning to do a cane toad for a while now, so this is a good opportunity to start. This is what I have so far. This is just the ZSpheres, i'll be doing some poly modeling changes to it.

06 June 2008, 07:57 AM
@pencil-head: Cool start. You really seem to have zSpheres under control. I always had problems where a couple of zSpheres split off of one. Would you mind giving some quick info on how you do this? Thanks and good luck with your toad! :wip:

06 June 2008, 08:27 AM
This sounds like a really good and fun workshop.!! I'm definitely going to join in. This is the first time I am posting on this forum.. And I haven't had that much experience modelling. But i hope its okay anyway. =)

I already know what to do. I'm going to model a schimpanse. So first I'll go about trying to find some good reference.. Then I'll start sketching.. And after that ill post some screens maybe. =)

06 June 2008, 08:41 AM
Thanks Buexe. That's a common problem with zspheres, especially on hands and feet. I use a plugin called ZSphere tweaks ( I use it almost everytime I use zspheres.

06 June 2008, 09:24 AM
Hi Anand! Hi All!

I really don't know what to do at the moment but I want to be in!

06 June 2008, 10:36 AM
JUNE 18, 2008
Thanks Anand...I was hopeing that you would say yes..Now I will have a fun journy in this workshop..:)

I decided on SEA LIONS.:)
My first thumbnail sketch.
Using the flat plane tool in Z BRUSH, and the clay tubes brush in that program to do the sketching.
From imagination, no reference used..YET.

06 June 2008, 11:43 AM
Another great workshop I am in! When I have time I will start,dunno what animal to choose but will see!

06 June 2008, 12:01 PM
Yeap Magdalena. That's inspired by Canova ! not just a statue in some place of the uk

06 June 2008, 12:08 PM

I have an unfinished stallion from a Modelling Challenge, but it was shelved aside due to work.
Can i use this for the purpose of this workshop?

06 June 2008, 01:12 PM
Yeap Magdalena. That's inspired by Canova ! not just a statue in some place of the uk

well it's still in some place in the UK

Anand thanks very much, I'll get on to my doggie as soon as I have a bit of time [which means the weekend LOL]

06 June 2008, 02:28 PM
hey everybody..i would love to try this, but i dont know if i have what it takes. i've seen the work submitted by most of the artists here and lol.... and lol.... the truth is that i'm a little scare lol.. but anyways i think i'm just gonna go for it hopefully yo'all help me, i've never done any realistic animals just creatures.. i'll be posting my refences tomorrow.. and if any of you guys and girls have a little extra time please let me know what to change, and how would it look better... thanks ....(sorry for the long post.. its my first time posting too..:) i'm like.. i'm like.. a cgtalk virgin:hmm: lol... sorry dont mean to disrespect:surprised lol.) thank you.

06 June 2008, 02:41 PM
Hi all!

here's my entry
i will post more today yet,i will work on a mountain gorilla

Alex Oliver

TheRazorsEdge-great start!

06 June 2008, 03:46 PM
WOW!! Thanks for this great response, people!! I am really excited!:bounce:

Intervain: Thanks a lot for the info, Magda!!

psebesta: Hi Paul! A lizard... oh well, yes, I guess!!

pooby: Hehehe!! :D Right you are!

Dragons0088: Hi Luke! I think you are right about fur covering up the muscles, unless you intend to sculpt the fur as well, in which case is becomes an altogether different, interesting exercise! But anyways, its your call.. dragon or dinosaur sounds just as fine!! Hmmm, well.. if you are going to animate it, IMO, you should make a base mesh which is also good for animation, which also means that it should be a little denser and more defined than the usual Hyper-lowres cage that is generally used for sculpting.

robinmitra1: Hey Robin! Posting WIPs in this thread is essential. Additionally you can post it in your anatomy thread too.

Blanks: Hi Jamell! "Mind"? Man, the more, the merrier!!:D ... and we are all here to help you!! Welcome!

DimitrisLiatsos: Hey Dimitris!! Your idea is awesome!! Its gonna be a real sweet picture, I can say!! Dad to be, huh? :D Congrats, dude!!

Clean3d: Hi Nathan! Cool!! Welcome aboard!

eskandari: Great to have you here, Mehdi !!

Gnomeish: Hey Brian! Great to have you!!

samarcbz: AWWWW...:sad: find some time on the weekend, won't you!! It will be awesome if you can contribute!

sabith780: Hey Sabith!! its great that you are joining!! Well, there is a always a first time!

TheRazorsEdge: Hey Felix!! thanks a lot for sharing the screenshots and mesh, man!! It will be useful to many of us, I am sure.

pencil-head: Hey Tristan!! Great start!!

Agostinuke: Hey Agostino!! really glad you came to the party!! :D I don't know what I am going to do either !!hehe!!

Hey Glenn!! Great start!! It will be interesting to see your relief style in this!!

Nellementz: Hey Nemanja!! Welcome!

jojo1975: Hey Giorgio!! Pardon my ignorance!:) Didn't mean disrespect, honestly!

sapienz: Hi Max! Great start, dude!:thumbsup: Looks like a really good mesh, except for a few triangles below the ear, 5-sided faces around the nose and that 5-star vertex in front of the eye.. I would just make a quick test run in zbrush and try sculpting detail on those areas to see if they work fine.. if they do, then nothing to worry about.

Intervain: haha!! Weekend is fine!!

dagoned: Hi Eric!! Hehehe!! everybody in the world has been a noob at one time or the other, I guess!! This workshop is for one and for all!! .. and of course, you will get all the help you need here!
oliveira: Hey Alex!! Its great to have you here, needless to say!!:bounce: This is gonna be a riot!!:D

06 June 2008, 04:39 PM
mista Oliver - awesome to have you here and a brilliant start already! Really looking forward to how it turns out :wip:

06 June 2008, 05:16 PM
hey i really gonna enjoin it ;)

06 June 2008, 06:23 PM
I think Ill take part....although at the moment Im not really sure what animal Ill be working on.

I wonder if a dog would be an ok idea,since for me,thats the easiest source of reference and would probably have the best outcome.

06 June 2008, 06:30 PM
Thanks Buexe. That's a common problem with zspheres, especially on hands and feet. I use a plugin called ZSphere tweaks ( I use it almost everytime I use zspheres.
Cool, thanks for the info. I knew there had be some kind of magic involved. Cheers!

06 June 2008, 07:10 PM
I think I will go for the lion. if anyone want I can post references. Thanks a lot for the zspehre tweak that exacly what I was searching for. I have a question for you all. Generally I think that the way to proceed is to do zsphere, scuplt and then pose. Is this the right path. Is difficult to pose after full sculpting ? I also hope to achieve a satisfacory level :) everytime there is too good people there :)

06 June 2008, 07:46 PM
started with the basemesh.. i want to study the anatomy of Bull/OX/Cow using this basemesh.. i also want to learn the anatomy of as many animals as possible, so will be sculpting only muscle definitions and won't be concentrating on minor skin details too much..

06 June 2008, 08:08 PM
oliveira: Thanks, Alex. I can only return the compliment!:beer:

anandpg: Sure thing, Anand! Let me know if and when you'd like me to upload or email you the obj.

namnocilis: Looking good! Cant wait to see the beef your gonna put onto that beasty! ;)

06 June 2008, 08:58 PM
here is a pic of the gecko I want to study and sculpt. I've done dogs and and other animals of that nature I want to work on something i dont have a lot of knowledge of. I'm gathering refrence will be starting the base mesh soon.

06 June 2008, 10:49 PM
I am in. Never done it before. Should be fun :)

06 June 2008, 11:15 PM
@namnocilis: very solid and clean model, perfect start! The tail could use some tweak?
@oliveira: wow, very promising! Any idea already how to make the hairy stuff?

Alright, since I had been "suggested" to take on something fresh for this workshop, I thought which other animal could be interesting to realize. Now, like others have pointed out the difficulty of hair is given and to make the right choices for "simulating" or "interpreting" it in a digital model. Anyway, I chose now to take on a cheetah, I find the mfascinating ever since I watched some high-speed footage of them running. That is layered animation in perfection: although the body jumps and leaps like crazy the head hardly moves horizontaly and/or vertically. Okay, so here is my start, since I`ll reuse my horse rig and mesh, I tweaked the horse`s proxy geo to become a cheetah ( I`m not yet good enough at this zSphere thing). I think it looks okay so far, but I`ll need some better reference for the exact proportions.

06 June 2008, 01:58 AM
Thought I might try this....

06 June 2008, 02:10 AM
sapienz: Hi Max! Great start, dude!:thumbsup: Looks like a really good mesh, except for a few triangles below the ear, 5-sided faces around the nose and that 5-star vertex in front of the eye.. I would just make a quick test run in zbrush and try sculpting detail on those areas to see if they work fine.. if they do, then nothing to worry about.

Wow, you sure are sharp. I'm actually still trying to pickup ZBrush as a modelling workflow, so i wasn't paying much attention to the triangulations yet. Thanks for the headsup!

06 June 2008, 04:33 AM
JUNE 19, 2008

Great job so far everyone..some really nice ideas happening...:thumbsup:

Thumbnail sketch #2
I worked some more on this Z BRUSH relief sculpture..mostly tried to get the composition more dynamic. Still working from imagination,..i'll have to get to the library and get some good refference for the sea lions, to get more accuracy on the faces ect.,..but I have the basic composition in place, which is the most important element in any image...and is a good place to start :)

06 June 2008, 07:53 AM
SpiritDreamer: Looking excellent! Amazing, you're doing this from memory alone. Have you been around sea lions a lot?

06 June 2008, 11:08 AM
I think i'm done as far as modeling goes. Now the fun part, sculpting. :D

06 June 2008, 11:43 AM
pencil-head that looks great, do you mind if I ask what is your work flow when you model? I was thinking about trying a new approach for this workshop. keep up the great work

06 June 2008, 07:08 PM
I have decided to do a dragon for this. I have started doing a digital paiting for the concept in photoshop because im not very good at digital painting yet. I have no clue how to do this zbrush either so im not sure if im making it too hard on myself or not. I have a few questions:
1) Should I just model the head only?
2) Would I be difficult to just model the head now and then add a body later?
3) Should I model the mouth as open and then pose it back to closed after?
4) Should I model the teeth seperately or make them part of the mesh also?
5) Should I model the the spikes as part of the base mesh in 3d studio max?
6) Am I making this project too difficult for a first timer in zbrush?

Here is what i have done of the concept so far. I've spent 5 or 6 hours just doing this lol. I'm quite a beginner at digital painting too so i might be spending too much time just doing the concept. Crits and comments more then welcome. Encouraging words are great too haha :)

06 June 2008, 08:15 PM
A tiny update on sculpting first stages.. ( (

06 June 2008, 08:26 PM
well here is a quick sketch of what i'm aiming for..the sketch is kind off crappy but hopefully everyone gets the idea.. i'm already modeling the bases for the animals but i dont have much to show.. hey thanks anand for your words and time. big fan of yours and magdalena.. its cool to know that you are all humans in the real world but heroes in my head.. thank you all and more to come soon

06 June 2008, 08:30 PM
I've always loved watching the Hardcore Modeling Contest thread... but was always too intimidated to try it out. I've just dabbled in Zbrush a bit... did the first couple of videos on Meats Meier's "Intro to Zbrush 3" Gnomon dvd. This seems a little less intimidating.... at least it's not a contest, just a workshop. I think I will try. I might be biting off more than I can chose both skill-wise and time-wise, but let's see what comes of it!

I know I'd want to do some kind of horse. I've always loved horses. It's the first thing I started drawing when I was a toddler. I like that we can do fantasy based creatures as well. I might do something with that too.. maybe something more exciting than just a plain ordinary horse.

Since I'm new at this though... what is the typical workflow?

Do I design the base mesh in a neutral pose first? Or do you start the base mesh out already posed?

I don't know much about Transpose, but isn't that the tool in Zbrush 3 to pose your model? Just want to know the correct order of action so that I don't start off on the wrong foot.

Thanks for the help. I bet I'm going to learn a lot from this.

06 June 2008, 08:50 PM
Hi Alekzsander! Welcome!

flatulentFuzz: Hi Samuel!.. Glad you will be joining!.. A dog would do great!:thumbsup:

Hi Giorgio! Thats great! Please feel free to post any reference to this thread that Rebecca has provided:
I think your idea of "zsphere, scuplt and then pose" will do fine. It is not at all difficut to pose after sculpting, although you may have to apply a few corrective tweaks.

Hey Nitin! Started already! bless you! Good mesh!

TheRazorsEdge: Hey Felix! Great! you may upload the mesh and post the link on the reference thread if you like. :)

psebesta: Hey Paul! That's probably the cutest gecko I have ever seen!!

vlad74: Hi Vlad! Welcome! There is always a first time!! :D

Buexe: Hi! The cheetah looks great! :thumbsup: .. only, that second pose doesn't go with the theme ("in repose"/at rest) :D

Ravis3057: Hey Ryan!! Great choice!!

sapienz: Hi Max! Triangles usually cause "pinched" areas where it is difficult to sculpt, so it is best to hide them in places where they won't be seen. As for 5 sided faces, Zbrush tesselates them into (i think) a quad and tri each while importing, so you face pretty much the same problem there!

Hey Glenn!! Awesome!! I am loving it!:bounce:

pencil-head: Hey Tristan! Its looking great!

Dragons0088: Hi Luke!.
1: Since the theme is "animal in repose", I would rather that you modeled the entire body along with the head, unless you could imply that the dragon is at rest by its expression or something.
2: It shouldn't be too dufficult to join them after, though I would recomment that you make the whole base mesh even though you plan to sculpt only the head at first; you could just hide the body area for faster working.
3:it is your choice, but if you propose to have the mouth closed for the final sculpt, I guess there isn't much for modeling it open.
4: Again your choice, but imo, teeth are better kept separate from the main mesh.
5: Since the spikes are apparently so many and so close together, it could get really confusing if you model them all into the basemesh. I would suggest adding the spikes later-on as subtools or using insert mesh or something., I dont think this will be too difficult for you to attempt(I believe nothing is, if you are patient enough!) Approach it one step at a time, as you would approach a drawing: Gesture first, then volumes and then detail. Happy sculpting!

AUMAKUA: Hey Nick! Awesome!!:bounce:

kdubayoo: Hi Kelly! Welcome!! you came to the right place!! No pressure, no stress! Just sculpt, learn and have fun!! Yes, it would be easier to start of with a nuetral, symmetric pose. Please have a look here ( if you need a once-over on zbrush basics, including Transpose. Also, please feel free to post any specific doubts/problems.. There are so many experts already participating, and yet to join! .. and I will be only too pleased to be of any help, in my own way.

06 June 2008, 01:05 AM
pencil-head that looks great, do you mind if I ask what is your work flow when you model? I was thinking about trying a new approach for this workshop. keep up the great work

As far as modeling goes, i'm not doing anything out of the ordinary. Just adding edgloops, extruding faces, and some soft selection etc. But what i did was took the zsphere model in zbrush and sculpted it only up to 3 subdivisions just to get a basic shape to work from. After that I took the second subdivision into 3dsMax and starting modeling from that. Now i'm going to start sculpting and lastly posing in zbrush. Luckly I use the increment save in max so I did a little timelapse for you.

06 June 2008, 02:03 AM
pencil-head - nice frog so far :)

AUMAKUA - great start!

Glenn - beautiful, warm feel to it :)

06 June 2008, 03:10 AM
JUNE 19, 2008


Thanks ..Razors Edge...I haven't seen the real sea lions in over 25 years..I used to like to watch them when I lived in California on the west coast of the U.S...I once went to see them in a huge sea cave in the state of Oregon, a state up north of California...There were about a thousand of them in the cave having their babies on ledges on the sides of the rock walls inside of the cave..they have been coming there for thousands of years, just for that purpose..The proof was the body of a petrified one that had turned to stone, laying on a ledge in the cave...They were also laying all around on the cliffs on the outside of the cave entrance, just soaking up the sun and napping...Anyway, it was a sight that would be hard for anyone to forget, waves crashing through the entrance of the cave, with sea lions riding in and out on them, with a magical spotlight shining through the entrance of the cave, illuminating the side walls, ceiling and water..Really an amazing, loud,and beautiful sight..I walked away with a whole different sense of TIME..and a great memory of sea lions.:)

Anand / Magdalena...THANK YOU..:)

I worked on this a little more this evening..still working from memory and imagination..will have to go to the library tomarrow to get some good reference for their whiskers, subtle facial expressions ect.
All done in Z BRUSH so far..using the 3d flat plane tool to sculpt on, and the regular alphas, textures, materials, and colors in that program.

06 June 2008, 05:59 AM
Anand, great workshop man, thank you !
Glad you like it, thank you Magdalena :)
SpiritDreamer, really good work, love the style, especially the rocks and water look a bit like
lapis lazuli stone :)

06 June 2008, 06:43 AM
Dragons0088: That's a lot of detail and different anatomy sets you are shooting for there, especially if you are going to tackle a whole body. I have a dragon wip in the pipe myself and I'm telling you: It aint an easy project! As a first project in ZB, I'd personally suggest you try something a wee bit simpler at this stage. If you do stick with it, I'd follow Anands advice and keep the sculpt in as many separate parts as can be defined by being made of different materials at the very least. Cant wait to see your first steps!

AUMAKUA: Looking very good so far! In case you didnt know, I just recently learned myself that Hyenas biologically are considered cat-like (Feliformia) rather than dog-like (which is what I had previously assumed) and their anatomy reflects that a little. Perhaps this helps a wee bit in the next stages. :)

SpiritDreamer: Thanks for the insight! That sounds like a wonderful experience. No wonder you can just go ahead and sculpt them so accurately and sensibly. Keep up the great work, I am looking forward to more!

pencil-head: Sweet progress! More of that!

anandpg: I'd like to keep access to the obj limited to actual workshop participants, so I'd rather upload it to you to distribute upon request.

06 June 2008, 06:45 AM

06 June 2008, 07:59 AM
TheRazorsEdge: oh, is that so?? good to know that, cause I've been using dog's anatomy sketches as muscles' reference so far :) thank you!

hey iman121, cool work so far ;)

06 June 2008, 08:30 AM
hey all!

very nice work. looking forward to see some top notch finished pieces.


06 June 2008, 01:59 PM
Thanks...Aumakua.../ Razors Edge..:)..I'm basically just a beginner with this 3d stuff and am trying to keep it simple and enjoyable for myself, so that I don't lose interest in it...I can see lots of posibilities for it's use in a 2D and 2+half D format, which is where my interest really are..posters, paintings ect...As long as it prints good, then i'm not really worried about the undelying mesh/wire frame being perfect ...which is more the worry of anamators doing anamation, which is not where my interest lies.I find that any problems that I have with a messed up mesh, I can correct while sculpting with the clay and smooth brushes in Z BRUSH 3...A new program that has solved a lot of old problems, and changed a lot of ways of looking at and doing things in 3D..and has also made it posible for people likeminded as me to enjoy this new art producing technology..:)

Iman...I like that sloath...Great idea for an animal in repose...seems that they spend their whole life that way..the most reposed animal out there I think.:)

Anand, or anyone else who knows the answer,..I have a question and problem with saving the lighting using Z BRUSH on my piece...When I go to RENDER ..PREVIEW SHADOWS....and get the cast shadows ect. just the way I like them by ajusting the sliders,..I can't figure out how to save the ajusted lighting on the FLAT PLANE TOOL that i'm relief sculpting and painting on...When I press SAVE AS, it saves my piece as a tool, but doesn't save the ajusted lighting that I just worked on getting right, using the RENDER/PREVIEW SHADOWS settings/sliders..Can't figure it out..:banghead: How to save the lighting on a 3D tool, so I don't have to keep redoing it every time I start anew.
I have it saved as a DOCUMENT also, with the lighting the way I like it, ..but can't get it to save that same lighting on the 3D TOOL that I am modifying and working on.
Any helpful advice, would be much's getting kind of frustrating having to redo the lighting everytime I go to work on the tool,/piece that i'm working on..:eek: :)

06 June 2008, 02:22 PM
hi all, fantastic workshop with already very good posts !

For me it's about time to learn more about zbrush and sculpting, so I hope I'll get something finished in time.

I'll give it a try with an ibex. Basemodell done in 3DS-Max.
Now back to my brandnew zbrush book (scott spencer's new one) and on search for a pose which isn't to difficult for me.
Reference for this basemesh was a plastic toy ibex (schleich)

c&c more than welcome

First question: Is it recommended to close the gaps, i.e. the eyesocket before exporting to zbrush ?


06 June 2008, 03:25 PM
Hey Chris, cool start man :) actually you don't have to close every gap in your model to import it in ZB, but keep in mind that in case you're really excited with your sculpting and wish to turn it into a 3d print, you will have to close every single hole eventually.. so, I guess it's better to do that now ;)

06 June 2008, 04:57 PM
JUNE 20, 2008

Aumakua ...I like your idea with the pups and mother, and am enjoying seeing your process..should turn out GREAT..:)
Are you going to have them on an open grassy plane near to the entrance of their den..just curious as to how you have visulized this scene you are creating..Anyway, really looking forward to seeing the progress on it..:)

Lots of good ideas and pieces starting to pop up in this workshop, getting more and more interesting by the day..:)

Worked on this piece more this morning...mostly shadows around the sea lions and rocks, and put some reflexted color from the water, cast on the rocks to unify the colors in the painting a little more..will put some of the waters color cast/reflexted onto the sea lions also, once I finish bringing the lights back into parts of their fur..I also want colors in the shadows..LOTS of work left to do yet..:)

06 June 2008, 05:26 PM
thanks to all!

here's a update;

06 June 2008, 05:40 PM
AUMAKUA - Thanks alot
SpiritDreamer - They like them, their hands and feets looks very dangerous ,but their face looks very very kind :D
a little update :D

06 June 2008, 05:53 PM
Well, I started the base mesh. It's not much so far, but getting there. I've tried researching topology over the last couple months, but I still worry about it. I feel like it can be such a guessing game sometimes. Right now, I'm just trying to get the topology to flow along major muscle lines. I haven't done much with the head yet, though... so the topology on there is still rough and needs tweaking. I need to fix the mouth.

I guess I just worry that trying to follow the muscles will in the end, actually make it worse for animation. Any thoughts on this? Are there definite and different approaches between topology for modeling and topology for animating- or can you have a bit of both? It would be nice if by the end I could try animating it at some point, so am I trying to keep it in the back of my mind- even though my main focus for this workshop is to get more practice with Zbrush and sculpting.

Here are pics, click the thumbnails to see larger view: ( (

06 June 2008, 07:28 PM
Alex - awesome sculpting as always man! looking forward for the final ;)
kdubayoo - cool choice of animal :)
SpiritDreamer - heh, good to see my composition attempt looks nice..
I just combined a couple of photos , one with a mother and a cub, a few others with just some cubs...
Will put these guys on a ground patch as a base for the composition, and would really like to make a 3d print out of this, I should better have 3dprint-friendly geometry
(gap-free models, non weird intersections of surfaces, not too thin parts and such) :)

06 June 2008, 08:27 PM
iman121-The sloth is coming along really nicely.Cant wait to see its face

Spiritdreamer-Very nice relief,and beautiful job on the fur

oliveira-Amazing anatomical detail,especially around the head since thats primarily where a gorilla would have different musculature than a human

kdubayoo-I like your base mesh,but do you plan to make new topology for the eyes and snout?

My base mesh,made from zspheres,tweaked a little and now to be retopologized and given proper proportions in max.
Im not too happy with it,and Im thinking of redoing it completely in max

06 June 2008, 09:12 PM
Aumakua...LOL..shows you how much i know about 3d..i never heard of a 3d does that come with the special 3d glasses to view it..:scream:
Where can I see one of these 3d prints, and find out more information about them...really curious.
The prints, posters, ect. that i've made from my 3d paintings have always printed great....look just like the image that I send to the printer, and look like oil paintings when printed on canvas using the Giclee method....Anyway, if someone could point me in the direction of a 3d print, i would be really interested to see the diference between it and a 2d print of a 3d painting..:)

Oliveira...GREAT JOB THERE...Can't wait to see the further progress on it. :thumbsup:

FlatulentFuzz..THANKS..:) The Z BRUSH program has a dog model that comes with the program...I tweeked it and made a pretty good wolf from it awhile back..posted in my CG portfollio..just thought I would mention that model to you, in case you weren't aware of it..:)

06 June 2008, 09:36 PM
I like your base mesh,but do you plan to make new topology for the eyes and snout?

Glad you mentioned it. Yeah, I haven't even touched the topology on the head yet.. no eyes, nose, or mouth work yet. Just got it sort of blocked out a bit. I think I'm subconsciously putting it off because I know that eye sockets, noses, mouths, etc. are where I struggle in terms of topology! Lol. I've been dabbling at it today here at work during lulls, but I definitely plan to have it finished tonight... fingers crossed.

06 June 2008, 10:02 PM
Glenn, so sorry for not being more detailed.. I meant rapid prototyping, using 3d digital models as a guide to make physical models out of several materials using different machines (to 3dprint them ) :)

06 June 2008, 10:52 PM
Aumakua: Thanks for your answer concerning the gaps. I thought it could have something to do with generating normal or displacement maps.

Spiritdreamer: Cool technique, like it alot

Oliveira: Wow, very good !

iman121, kdubayoo,flatulentFuzz: good start, keep on...


06 June 2008, 11:08 AM
wow ! great workshop...really like to scult an in !

06 June 2008, 11:34 AM
We dont' want Oliveira in the workshop... he's too goood :) Really great job, thanks for sharing the workflow. I hope to update soon the basic mesh I'm working on. Does any one has son hints for doing "lion" "hair" To sulpt all thos wrinlkes :)
Spiritdreamer. Your style is really interesting. I really like how you use zbrush. A very "untraditional" approach
Thanks for this awesome workshop. keep them coming

06 June 2008, 01:02 PM
We dont' want Oliveira in the workshop... he's too goood :)

Hehe, in this case I don't wanna anyone else here, they are all too good :p

First attempt in zbrush, Thought about rigging/posing my basemesh in max, but I had to urge myself trying it in zbrush.
So I messed around some hours to get used to "things" like masking, transpose, subtools...somehow frustrating, but had some fun too.

06 June 2008, 02:43 PM
Chris - it's cooking up to be a really nice scene :)

06 June 2008, 03:06 PM
JUNE 21, 2008

Aumakua ..I went back into my sketchbook and found a link that was given to me by CyborgJA / Serena awhile's to a company that does what your thinking of doing with your sculpture...might be useful to you, I don't know,..but anyway, here is the link.. (

THANKS Haeberle..:)

Worked on this 3D relief sculpture/painting a little more...color and shadows, textures in/on rocks and water, and sea lions..:)

06 June 2008, 03:16 PM
Hey Anand! I am planning to work on a tortoise! I am starting it by first sketching all possibles images that i have. I am attaching this image here that i would probably follow for my model.

I found this to be a simple yet detailed animal. I would like to do it in Z-Brush though i dont know how to use it, I am planning to make the best use of this workshop to learn it.

06 June 2008, 07:48 PM
hi all,
and hi Anand!
I was quite hesitating - and still not sure if it is a good idea - but I´ll try anyway ..
isnt it too late to join now?
and/or - do you think it does not matter that I only know how to use basic sculpting brushes, but have no idea of the "proper" 3d workflow so far? - so - maybe - in the end I would have to apply some final 2d workflow instead (PS/Painter finishing/coloring/pseudo-texturing etc.) ??
or is the "raw" model ok?

this would be my 1st workshop participation ever - and also my 1st 3d wip project,
seeing all that great models here, I am not sure for myself, but I feel like trying it,
just curious how this all may come out in the end :)

p.s. pls, one more question, just a language issue (sorry, my English):
"in repose" stands for "relaxed/relaxing/resting" ??
(sorry, there is a bunch of different meanings in my dictionary, just to be sure), thanks

06 June 2008, 09:19 PM
Hello everyone! Well it has been a really long time since I've done anything like this. I've never really modeled an animal in 3d before either. I decided to do a Chimp for this workshop. I figure I'm only gonna use the top area so I didnt model any further than the arms. And the composition I have in mind doesn't show the whole body. Since this is a learning workshop heres what has been done so far.

Base started in 3ds max:
Started with a spline to get a profile shape (after finding some references). After that I got a shape I was happy with I converted my spline to a mesh. I connected the points so I had only 4 sided shapes in my mesh. Added a shell modifier to my mesh and mirrored the mesh so I have 2 sides. After that was pretty much what you see here. A few extrusions and moving some points. I'm not sure if this info is usefull to anyone. But that is my process so far on this mesh. :D

06 June 2008, 09:31 PM
Glenn - awesome link, thank you ! I'm already waiting for a model built by another company, , but I will ask cyberfx too for a quote ;)

06 June 2008, 10:03 PM
I'm in! I plan on doing the Lion of Lucerne

06 June 2008, 11:57 PM
Well I'm still trying to learn Zbrush but here is what I have so far after exporting my mesh from 3ds max. I just watched planet of the apes the other day (tim burton version). I wanna stick him in a space suit now (kidding).

So far this is just using the standard brush. Pretty much default settings for it too.

06 June 2008, 12:17 AM
Hi everybody this is my first advanced, I hope you like

06 June 2008, 05:28 AM
Okay, well work has been crazy, but I spent tonight (Saturday night) finishing up my base mesh. I think I'm ready to take it into Zbrush. I'm not sure how things work with the eyeballs in the eye-holes... I wasn't sure if I was supposed to create them while doing the base mesh, or just leave a hole. I tried to make the topology good and follow the muscle flow, I hope I did okay with that. I wasn't sure how to handle the mane and tail. I wasn't sure if I should try to sculpt it, or leave it off, and later do it with fur/hair? Any thoughts. I know for the hardcore modeling contest for "Animals in Motion", (for the Kudu), that fur was added after sculpting.

Click thumbnails below for larger images. ( ( ( (

06 June 2008, 06:14 AM
Hi to all,sorry if I ask,but it's allowed doing a fantasy creature or only real animals are possible?I would like to do a griffin,it's in the theme of the workshop or it's outside?
This is somewhat the thing I would like to do(the illustration is by Sir John Tenniel).

06 June 2008, 06:15 AM
oliveira: Nice!

AUMAKUA: No prob! I gotta agree with SpiritDreamer! The idea with the pups is great and the scene looks very nice and natural already, even with the proxies!

Haeberle: Great start! I can already see him/her enjoy the rays of the morning sun somewhere on the Zugspitze. ;)

SpiritDreamer: Coming along very nicely!

Edgemaster: Nice start! Any ideas yet on how to pose the chimp?

Alekzsander: Another dragon! Sweet! Cant wait to see your first mesh!

kdubayoo: Looking good! I'd suggest separate objects for the eyes. I'll do the same with the mane on mine. Stretch the head on yours, btw! It's slightly turned sideways in the anatomy reference and thus appears warped by perspective. For an exact profile refer to the image with the head alone!

So following right in kdubayoo's wake, here's the next horse (destined to eventually become an asian unicorn though)! :cool:

I added some geometry in strategic locations, cleaned up the mesh (MB can be rather finnicky) and completed the first, rough sculpting pass in Mudbox.

Mudbox Level 1:

Damn, just looking at the picture now I can already see quite a few problem areas. Why is it that you spot these things only after already posting the image!?!? lol

That's it for now. As always all c&c's are welcome, so let me know what you think!


06 June 2008, 10:17 AM
Therazorsedge:The main thing Ive noticed about your model is that the legs are extremely skinny.

Edgemaster:The chimp is looking great,but how did you work with the face...having no real topology?

Well,this is how far Ive gotten with my base mesh,and I think I like it better than the zsphere model.

But before I continue,I just needed some opinions on the topology for the face
Hows this?

06 June 2008, 10:51 AM
razors edge: his ankles look way too skinny atm, but bar that (and the aformentioned small legs) v good start.
Glenn, loving what you're doing with the painting style, is coming out very well.
I'm planning on doing a koala bear, will start tomorrow.

06 June 2008, 12:53 PM
Great Workshop!! Thought I'd join, though not sure how much free time i can find to work on this but will definitely enjoy it...Decided to sculpt it in clay ...

06 June 2008, 02:28 PM
JUNE 22, 2008

Aumakua..Great,..glad to hear that it may be useful to you.:)

Razors edge...THANKS..:) On your horse, you may want more of an upward arched curve on the top of his neck...will add motion/flow, and a gracefulness to it,..just a passing thought that might be useful to you.:)

NoirQ...THANK YOU..:)

A couple of links to the sea lion cave that i'm doing. (

Expanding the canvas and composition, by laying one 3d flat tool plane on top of another, and using it as a sub tool Z BRUSH.
I decided to go ahead and sculpt the whole cave scene...won't be exactly as the cave really is, but more of the way I remember it being.
In reality, it changes everyday anyway, acording to the height of the tide, weather conditions ect and the lighting and color are never the same on any two given days.

AMAZING what can be found in the computer these days..I never thought that I would ever see that sea lion cave again..been over 25 years since I saw/experienced it,..and then I did a search for sea lions on the computer yesterday,..and there it was...FANTASTIC..:)

06 June 2008, 03:55 PM
Hi I just started the basic blocking in Maya, Would like to add more details to the mesh before taking it to Z-Brush. Please comment on my WIP

06 June 2008, 03:57 PM
reall cool stuff here everyone!

A_K - that lion's gorgeous!

06 June 2008, 05:29 PM work guys, keep it up :)

06 June 2008, 05:43 PM
Nice work A_K! It's great to see some traditional media in here.

Overall lots af really good work here.

06 June 2008, 05:46 PM
Here is some more ref for my cheetah. I have a more frontal view of him (or at least a cheetah relaxing without the soccerball) for reference.

06 June 2008, 06:58 PM
Okay, thanks for the suggestions. I lengthened the snout some and tweaked the hoofs a bit. So I declared the base mesh done... and it's in Zbrush... aah, and now I'm scared but ready! Hahah. I guess the first thing I should do is pose it, correct? Pose it with Transpose, and then begin to sculpt? Or should I sculpt all the details and save posing for the end?

06 June 2008, 07:26 PM
@TheRazorsEdge: thanks.. your horse sculpt is coming really nice! eager to see how it is going to be posed..

@Buexe: Thanks..

@SpiritDreamer: Hi Glenn! nice to see the relief sculpts.. good scene of the sea lions, nice sculpting.. i will also try some relief sculpting for this workshop

@AUMAKUA: Great start!
@Oliveira: wow! Alex oliver..:bounce: love your works a lot, its an honor to have you in this workshop.. Gorilla sculpt is looking great already.. cool!

@renderdemon: great choice.. waiting for updates

@A_K: Andrei, very nice sculpt.. love the style, good to see some analog sculpting..

@wickedsamara: Hey preeti! good to see you here participating.. good start on the tortoise..

@knaidu1977: Hi Kiran! I saw your lion basemesh..;) why did you remove the link? :scream: it was a nice start..

06 June 2008, 07:30 PM
updates on the cow sculpt..

06 June 2008, 07:32 PM
some more views and the zbrush posed level1 mesh..

zbrush level1 mesh:

06 June 2008, 07:46 PM
Wow...very nice job with the sculpting,but I dont know if youve noticed that the cows neck is bent at a VERY sharp angle.

The vertebrae will never allow such a sharp angle,and the neck almost looks like its been fractured

The side view however,looks great

06 June 2008, 08:19 PM
Very good work all !

intervain: thanks for nice comment

therazorsedge: Thanks, had same in mind with morningsun. :-) I'm pretty sure your horse will be as good as your tiger was !

kdubayoo: can't tell you what's the better workflow (zbrush-newbie here), but can give you one hint that I figured out yesterday.
If you pose it first, you have to activate "use posable symmetry / (in transform menue) to be able to use symmetry while sculpting.
And if your mesh is divided into parts (i.e. body, eyes) get transpose-master from zbrushcentral to pose different subtools at same time
Hope this helps.


06 June 2008, 08:41 PM
Thanks for the tips. I decided to go ahead and pose it first, and then focus on sculpting. It's a bit more challenging than I thought it would be... but it is a lot nicer than trying to start the base mesh posed. I think it might take me a bit longer than anticipated to get it posed... and here I was thinking it would be a quick 30 min deal. Those DVD's on Pixologic's website sure make it look easy, don't they? Lol.

click for full view: (

06 June 2008, 09:10 PM
good works ,im very happy to participate here

well, im very tired im gonna post tomorrow :D see you then

06 June 2008, 09:39 PM
Okay, I think I've finally got my horse into a semi-decent resting pose. I think there can still be some tweaking done though, now that I look at it. I think the front left leg shoulder needs to be down more toward the ground. That's enough work for me today, though.

Now that I've used it... that Transpose tool is so nice. I wish every 3D package had something like that.

click for larger view: (

06 June 2008, 10:40 PM
I havn't even started yet.............:cry: have been so busy but thought i would crit some of your work. I have decided to do a chimpanzee also. Ispired by this image (

SpiritDreamer - Your relief works new to me but its interesting t o see cant wait to see the final

RazorEdge & Sapienz - You both have different modeling approaches. Im probably going to leave out the facial details in my base mesh and retypo later. It might be easier that way. WHat do you think?

Oliveira - Very nice base mesh. Im doing a chimp which has hands similar to a gorrilla. Is there any reason you modeled the hands like that. I was thinking of modeling the fingers in and using unwrap uvs to create masks so i can isolate them easy. Have you used your method before because i might use it if its less time consuming.

PencilHead - Like your modeling on the frog. Looks good how it is. Have you thought about your composition. Frogs lack in poses.

Haeberie - I would have detached the horns but great work so far

wickedsamara - Are you handling the shell seperately to the body. It would probably be a good idea to. n i would double the edgeloops on the shell and maybe turn those tris in to quads. Its up to you. Im not really speaking form experience because i have none lol but just my thoughts.

06 June 2008, 12:17 AM
Thats brilliant A_K
I haven't done any modeling/cg work in over a year now and have enjoyed everyones posts here since subscribing.
This picture of yours has however inspired me to order some sculpey and get back into the discipline the way i once did years ago! Thanks, my eyes are peeled for updates
Great Workshop!! Thought I'd join, though not sure how much free time i can find to work on this but will definitely enjoy it...Decided to sculpt it in clay ...

06 June 2008, 12:33 AM
Cool work everyone - I hope to be able to contribute something soon.

Anand, or anyone else who knows the answer,..I have a question and problem with saving the lighting using Z BRUSH on my piece...When I go to RENDER ..PREVIEW SHADOWS....and get the cast shadows ect. just the way I like them by ajusting the sliders,..I can't figure out how to save the ajusted lighting on the FLAT PLANE TOOL that i'm relief sculpting and painting on...

Hi Glenn, it is possible to save lights but not info for the preview render and I don't think you can do this by saving the configuration. The next best thing then would be to save a macro to do what you want. You'd still have to press the appropriate macro button each time you start ZB, but wouldn't have to look up values and set sliders - ZBrush macros ( Hope that helps.

06 June 2008, 02:55 AM
Hey fellow workshopers....

oliveira: Nice!

Edgemaster: Nice start! Any ideas yet on how to pose the chimp?

Yeah I plan to have him crossing his arms and slouching toward the camera.

Edgemaster:The chimp is looking great,but how did you work with the face...having no real topology?

I think the face worked out cause I had the mesh in quads. If I had any tri's in the mesh it may have added some trouble early on. But I just subdivided it and started pushing and pulling.

Everyone here seems in the right direction so I really dont have any critiques yet.

Since this is a sculpting workshop is it too much to try the hair plug-in for my model? I didnt know if there was a certain style that this workshop is shooting for.

06 June 2008, 03:00 AM
pencil-head: Nice froggie! Thanks for the gif! very interesting to see your method!

Great going, Glenn!!:buttrock: Sorry for the late reply, but I think you can save the lighting information as a file using the save button in the light palatte and then load it when you need it.

Hey Iman! good work!

Haeberle: great start! very interesting scene!

oliveira: Hey Alex! Awesome model so far, needless to say!!:thumbsup: Thanks for the inspiration!

Hey Preethi!! Great choice!! :D

Hey Alena!! Glad you could come!! Well, here it goes like, you take/model a base mesh, get it into ZBrush or any sculpting package you are comfortable with, subdivide and keep sculpting till you feel ok! :D You may texture it or do some post-processing if you want, but it is not compulsary. As mentioned in the Intro, if you need base-mesh of a particular animal, you can post a request here. You are right.. "in repose" more or less means "at rest".

Edgemaster: Hi Alex! great start on the chimp! how about hands?

TheArchDuke: Hi Mike! Great choice, indeed!:buttrock:

Hi Alekszander! Welcome! your design looks cool!

renderdemon : Well, fantasy creatures are ok, I guess!

TheRazorsEdge: Hey Felix! great progress!

flatulentFuzz: Hi Samuel!... good start. your mesh flow seems alright.. just avoid five sided polys.

A_K: Hi Andrei!! Great start!! good to see real-world sculpting here!!:thumbsup:

Hey Nitin! good work on the bull.. I have my doubts regarding the neck, though. See if you can find a reference for that.

kdubayoo: good pose!:thumbsup: I think it will look great once you have smoothed out the kinks.

06 June 2008, 03:03 AM
Edgemaster: Well, there is no particular style.. You can use hair/fur if you want to.

06 June 2008, 03:30 AM
Hi A_K
Good to see your work in the real world - looks pretty good so far -
OK, you (& the thread) have convinced me I am gonna have to have a go too - probably a digital - I'm off to trawl " teh interweb " for something to inspire my animal in repose.


06 June 2008, 05:03 AM
this is my base mesh done in maya.

06 June 2008, 05:12 AM
Wow...very nice job with the sculpting,but I dont know if youve noticed that the cows neck is bent at a VERY sharp angle.

The vertebrae will never allow such a sharp angle,and the neck almost looks like its been fractured

The side view however,looks great

Thanks a lot for the crits.. its very very helpful.. I totally agree with you, i didn't notice at first but after you mentioned about it, i tried modifying the neck angle a bit but still not getting that exact feel.. it would be really great if anyone could do a paintover on the top view or atleast give me some idea on how i should fix that area.. i am still trying to figure it out..

Hey Nitin! good work on the bull.. I have my doubts regarding the neck, though. See if you can find a reference for that.

thanks anand, i m searching for an image like that.. not able to find it yet.. could you please do a paintover on those images and explain me.. please

Okay, I think I've finally got my horse into a semi-decent resting pose. I think there can still be some tweaking done though, now that I look at it. I think the front left leg shoulder needs to be down more toward the ground. That's enough work for me today, though.
Good going..:thumbsup: nice pose, you could keep the head on the ground in a rest pose.. anyways nice work so far.. waiting for updates

@knaidu1977: Good start! waiting for updates..

06 June 2008, 06:49 AM

Did a quick paintover for you,sorry if its a little messy.Basically the pose youre working on is pretty much the same way(anatomically) dogs sleep when curled up.
What I also noticed was wrong was that the head isnt close enough to the rear leg,which dogs often tuck their snout into.
But before you start reposing it...just get a few more opinions,because right now my dog doesnt seem to want to curl up like that,but when it does,Ill post a better paintover.
The main area Im not happy with is the inner side of the neck,which I cant seem to get right

Anand:Thanks....I noticed that five sider near the mouth and added a segment down the middle and its all fixed.

Kdubayoo:Your poses are both nicely done,but youd get better deformation from the joints if you blurred your mask after creating it,before transposing.
You need to mask the area youre not posing,and after masking CTRL+Click the masked area to blur it.
I would recommend blurring twice so the polygons at the edge of the mask transpose smoothly.

06 June 2008, 08:23 AM
wickedsamara - Are you handling the shell seperately to the body. It would probably be a good idea to. n i would double the edgeloops on the shell and maybe turn those tris in to quads. Its up to you. Im not really speaking form experience because i have none lol but just my thoughts.

Hey Jamell Moore, Yea i am planning to make the shell separately. The tris on the shell is no doubt disturbing, i was also planning to make them quads, this image though is just a basic layout. Ill post the next image, with a bit of detail in the mesh flow. Let me know if it looks better :thumbsup:

Hey Preethi!! Great choice!! :D

Thanks Anand, please do guide me throughout this workshop to detail this model on Z-Brush!

06 June 2008, 12:31 PM
JUNE 23, 2008

Great work and ideas so far EVERYONE..Looking forward to seeing the progress on all of them, and am also learning alot from all of them. :)


Ordibble-Plop...THANKS..I will give that a try..HEY..LOVE that avatar of yours by the way..Really put a smile on my face..:)

Anand..THANKS..I know you are busy, so no problem at all...Just glad that you came up with this workshop...turning out to be a GREAT ONE.:):thumbsup:

Nitin...THANKS..:) ...On your bull, you might want to get that shoulder area closest to the inside curve of the neck bulging out more, and define the shoulder blade and muscles that attach to it more,...and the upper and lower leg also..I think that if you do that, it will enable you to see better just how far you can bend his neck...just a passing thought that might be useful to you..GREAT JOB SO FAR BY THE WAY...:thumbsup:

Blocked in the rest of the cave and composition this morning, using the clay tubes, and gouge brush in Z BRUSH..Will make the rest of the sea lions a lot smaller,along the distant ledges throwing them into the distance ..the same with the water...swelling up in the forground as it hits the rocks that the bigger sea lions are perched on...smaller swells as it hits the rock in the middle/lower left of center that will also have smaller in scale sea lions perched on it,..and then smaller waves crashing into the cave shoreline on left side of composition..Cave shoreline will form a cresent curve that leads to the main entrance of the cave, and into the forground sea lions..There is also a smaller entrance to the cave ..more like a tunnel of light that shines into the cave, with water as it's floor, going into deep perspective.. right above the smaller rock in lower left of center of composition.
Composing and basing this composition as closely as possible on the GOLDEN RECTANGLE/TRIANGLE theory I think it's called :scream: Whatever it's called LOL, it's been a long time since I tried it.:)

06 June 2008, 12:48 PM
Thanks a lot for the comments, guys! :)

flatulentFuzz and NoirQ:
You are spot on! I am fixing the skinny legs first thing, next time I work on it. I had put an "average vertices" on the base before I exported it to MB, which probably did too much smoothing/volume reduction. Usually I like to skinny-out my human base meshes to really build up the musculature on top without making em look like freaks on steroids, but I guess in this case it didnt work out too well, since these horse legs dont really have too much muscle towards the hooves.

Anyways, these changes along with a whole lot more will be reflected in the next picture update.

I'll try not to dissapoint you! :) Looking forward to your next update!

Nice base! I'd work those digits into the paws of the base mesh. It'll save you a lot of headache later on in ZB or MB! Trust me, I know what I am talking about. ;) lol

Very nice sculpt!

Try to find some references of any quadruped in that sort of pose. That should help!

RazorEdge & Sapienz - You both have different modeling approaches. Im probably going to leave out the facial details in my base mesh and retypo later. It might be easier that way. WHat do you think?

It all depends on your own preference and workflow. I personally prefer to work with a mesh that has anatomical landmarks modeled into it already, rather than sculpting everything out from a generic mesh. That also provides me with more polys where I will probabably need them anyways and I just plain hate complete retopo work and/or fighting the mesh at lower subD levels. It's so dull, compared to modeling a decent topoflow to begin with. For me modeling gets me into a meditative groove which never comes over me during retopo, which almost feels like some sort of punishment to me. lol But its all personal preference.

Great work everybody!
More of that!:arteest:

06 June 2008, 01:52 PM
i cant see any images of yours edgemaster:hmm:

06 June 2008, 05:42 PM
JUNE 23, 2008
A little further along this morning with this Z BRUSH relief sculpture/painting..haven't tried the lighting out yet..tomarrow is another eyes are getting a little tired...:) Time to go play in the real ocean..and then maybe a miday nap ...:D

06 June 2008, 06:52 PM
Here is my first update,some hours work for base mesh and little Zbrush sculpt

To do,I have to improve the overall shape and proportions,thinking carefully how to do feathers(I hope I'll have the polycount needed,I'll do only sculpt),work hard on wings(for now I don't have worked on them),improve the back and most important start to see how looks posed,probably after some test pose I change the shape a lot(as I see it I think I'll do the ears more elonged and the head a bit shorter from side).
Really good stuff here,great work guys!

06 June 2008, 08:23 PM
hi guys :) im very glad to join cgtalk and take part in this superb workshop! :)

this is my level 2 mesh, done in max and zbrush, these days I will post some progress
hope you'll like it

06 June 2008, 08:26 PM
hey guys it looks like everyone is coming along very well. Lots of great posts. I have abandon my own dragon concept and have modeled a base mesh of a dragon figurine i have. There are are few polygons with only 3 sides is this bad? Would it be too much to ask for someone to look over my model and tell me if its useable or not? I will model the teeth seperately but do i have make a base model for those and export them to zbrush and import them back in too? Im still really confused about this entire workflow. Also should i model the wings in with the base mesh like i have done or should i do it differently? I plan on trying to learn how to rig in 3d studio max once i have it scuplted in zbrush also so how does that change my work flow? Should i put the mane/frill on the back of its neck in the base model or leave that for scuplting later?

I have attached my base mesh in a zip file. Its a .max file inside and i have also attached two reference pictures of the dragon im modeling. If someone could briefly look over it and give me a thumbs up or thumbs down on whether i should start sculpting that would be great. Thanks!

06 June 2008, 08:28 PM

My latest update,but in my hurry to get it sculpted,I left out the eyes....which is seeming pretty annoying right now.

Would using the retopologize in zbrush still keep the details on higher subd levels,or would I lose all the higher subd details?

How do you add eyes from within zbrush?

renderdemon:Well the base mesh is really well done,and the feathers and beak look great.I like the muscles on the hind legs,but the talons shouldnt really have a muscle flow...since all they have is that ridged texture
Apart from that,the ribcage needs a little better defined shape

dragons0088:I think modeling the wings in max would be a good idea,because you could probably get the talons on the wings too.
Dont go into too much detail,just make sure the different sections of each wing are well defined by two segments or so.
Leave the frill for sculpting,because it isnt very large or would require seperate geometry for itself.

06 June 2008, 08:36 PM

dragons 0088: your new dragon sounds like my original mine :D

well, i wish i have more time to post something but i rally busy :( today :D


06 June 2008, 08:57 PM
Here is a shot of my base mesh. I suppose i will just go ahead and try to get it into zbrush lol. Just a simple export as .obj and open in zbrush right? Wish me luck. If i made any errors on my base mesh I'll just have to learn from my mistakes and do a better one on my next attempt. Thats what this workshop is for right? :)

06 June 2008, 10:16 PM
hi Anand!
and hi all!
so - I am in ..
I thought I could sculpt something not too complex ..
and - this is what I finally decided for .. the snails relaxing in the sun (maybe) ...

the illustration is only a simple quick concept/sketch, no anatomic details - and looks quite cartoony - but - when modelling/sculpting I´d like to try to be as much "anatomically precise" as I am able to (if I am able to, do not know yet) ..
maybe I will have to change the concept and (instead of three snails) model/sculpt only one single snail, as I have no idea of how much time/effort is going to be necessary for modeling/sculpting the snails with all the skin structure .. (??);
in fact I have either no idea of what could be the best workflow for this, I thought I could start from a polyshpere in this case, one polysphere for each snail (could I?)
I still did not look for any reference for the anatomic details, so I am not posting any by now, working without it so far;

here is the very first stage of one of those guys in ZB - stretched/squeezed polyshpere :)
well, I´ll see :)

hi Nitin/namnocilis,
I am not sure if you still need help - maybe you have already solved this out - but I thought this could help a little (see the animation below) ..
what - to my eyes - seems is wrong with your model is this:

1) the head pose: the head of your model is somehow too much "twisted" in the unnatural direction, to me it looks like the head actually does not "follow" the spine naturaly (see step 1 in the animation, I tried to suggest the new possible position/direction of the head)
2) the spine/overal shape: maybe it is a good idea to emphasize the two main "visible" structures/bones at the back a little bit more (sorry, I do not know the English words for those anatomic terms right now, so I marked them in step 2 with red arrows/lines ..);
and - maybe, try to fix the overal shape a little bit ..

this paintover is only one of many possible poses you can achieve, so pls take it like that - I was just trying to indicate what I was talking about ..
perhaps you won´t get lost in those messy lines ..

p.s. sorry for my English

06 June 2008, 11:46 PM
Hi dragons0088 - Uve probably started sculpting already but i looked at your mesh and you might run into some problems with the wings in higher subdivisions. Its probably best to try keep your polys close to squares. Although it was hard to work with your mesh in a paintover fassion i did a quick paint over. Its not going to be the best way to do it but hope it helps. (

06 June 2008, 12:29 AM
i cant see any images of yours edgemaster:hmm:

I'm not sure why it wouldn't show up..I guess I'll also add the direct link to the next images I post up.

alenah: clever idea with the snails....

renderdemon: your model is looking sweet....what was the black and white image rendered from?

SpiritDreamer: Is your work done using the 2.5D in Zbrush?

06 June 2008, 12:54 AM
As for posing the model... I can't remember who mentioned it... blurring the mask. I did try both keeping it blurred, and sharpened... I think the biggest thing was not being fully confident on where to mask off what for desired movement. I imagine that's just something that takes a bit of practice. I do like that you can mask based off of the model's topology, though. Boy is that handy.

06 June 2008, 01:32 AM
hi guys,cannot stop myself, so,
i'm also in..
good luck to everyone:thumbsup:

06 June 2008, 04:17 AM
hi guys ,even i m in, thought lets give a shot at it ,it will be fun .

06 June 2008, 05:18 AM
SpiritDreamer: Your wip's are continously a joy to look at! Btw, is that kind of what you had in mind for the neck of the horse (see image below)?

renderdemon: Nice work! I'd make the rear end a bit bulkier, just my 2 cents. :)

ludmich: Sweet! Another big cat!

Dragons0088: Nice reference and a pretty good base. Btw, uploading as an obj would widen the range of people able to actually look at your base. I'd follow Blanks' suggestions and a those additional loops in. They'll come in vrey handy later on!

alenah: Yeah! That really is a sweet idea with the snails!

namnocilis: The neck of most quadrupeds bend more down (vertically) than it does sideways (horizontally) and then curls around as they lie down, as alenah suggested. Try to think of it as a joint chain with degrees of freedom rather severely limited in the sideways axis. Btw, I didnt mean to come off as patronizing with my last comment, sorry if I did. It's what I'd do in such a case, regardless of how many references I already have. Cant ever have too many of those. ;)

sakro: Great to see you in here too! Cant wait to see what you'll tackle!

Anyways, here's an update following your suggestions. I think I fixed some of those issues and also introduced a bunch of new subtle edits, all still on subD level 1:

Let me know what you think!

Naz dorovje!:arteest:

06 June 2008, 05:18 AM
Here is what I have so far. I've just been cutting in the skin details. If anyone has any Critiques I would love to hear them. I'm still playing with the detail. But hopefully I can soon start texturing him and posing him.

06 June 2008, 06:20 AM
@flatulentFuzz: Thank you sooo much for the paintover, it explains a lot.. now i am getting the idea of how the outer neck should be.. still trying to figure the inner neck, may be i need to add that wrinkles and skin folds to get me more idea..

@SpiritDreamer: wow! good point.. will do that, thanks a lot for that cool tip..:love:

@alenah: thanks a lot for the detailed explanation..:love: i definitely need your valuable help and crits and i am trying to collect as much information as possible and also do some anatomy study before i proceed with further sculpting.. about the head pose, i personally felt that curling the head inwards gave more feel to the bull relaxing, probably because the eyes are seen more clearly.. and about the spine, i completely agree with you.. i will fix the overall shape.. i will also post some of the images that i found online, thanks once again..

@TheRazorsEdge: cool! may be i can just create a quick join chain on the basemesh and then experiment with the pose.. and then tweak accordingly in zbrush :) anyways, i found some reference images online..

@Edgemaster: The monkey sculpt is coming out really nice.. :thumbsup:




learning and enjoying a lot from this workshop.. :)

06 June 2008, 07:47 AM
PencilHead - Like your modeling on the frog. Looks good how it is. Have you thought about your composition. Frogs lack in poses.

Thanks, to be honest I havn't really thought much about the pose. I was more excited about the challenge of doing all the skin texture. But i have got a cool reference of a toad leaping through the air so I mite do that.

Anyway here's were i'm at now. I havn't really touched his back feet. And his front feet still need alot of work. The texture is just a very basic colour at the moment.

You guys are doing some great work. keep it up

06 June 2008, 11:45 AM
here is a update I changed my mind and did a dog instead of the lizard. so here is the base mesh. going into mudbox soon. sorry it took so long I just got headus uvlayout so i was playing with that. I included a ref shot of my dog and the base mesh.

06 June 2008, 11:45 AM
woah namnocilis - they really can bend their neck that much in real life 0_o... I guess I haven't seen enough cows in my life LOL!

pencil-head - nice one :D

TheRazorsEdge - great progress - isn't his midriff a bit too narrow? When you look a at a horse from the front they're rather wide in the chest area...

06 June 2008, 11:47 AM
Hi folks.
Here is my WIP/Start in Maya/3DSMax - it will be sculpted up in ZBrush/Mudbox.

Going to be wolf in a relaxed pose similar to the Lion sculpture on the thread invite - going to use Zbrush transpose to repose.
Right now its looking a little too much like an Alsatian, but with some sculpting should get there.

Reference pose:

Something like the above.

06 June 2008, 12:13 PM
JUNE 24, 2008

Render Demon..Nice Griffin..That original pose is the same as that famous lion statue on the front page of this thread..I just noticed that.

Ludmich. ..Nice start on that lioness...I like the relaxed pose she is in.

Alena ..Great to see you in here.:thumbsup: By the way, snails hate the sun.:scream:
Maybe a moon instead.. There are some practice animal models that come with the Z BRUSH program..a rhino, dog, and I think something else, can't remember at the moment..they already have good meshs/wire frames, and are easy to tweek into a simaler shaped amimal..I made a decent wolf awhile back out of the dog model.
Just thought I would mention those to you, not sure if you were aware of them..they are great for trying out the transpose feature in Z BRUSH..which enables you to move their limbs, torso, head, ect and pose them in any position that you desire..The transpose part is not really that hard to learn, and is alot of fun to use also..I know you are new to Z BRUSH, so I thought you might be interested in that feature of the program...HEY,..a snail hitching a free ride and relaxing on the back of a rhino might be interesting..LOL..

Edge Master...In answer to your question about if i'm using the 2+a half D in Z BRUSH...NOPE, it's all being done in the 3D edit mode on a couple of overlaid FLAT PLANE TOOLS. using the second flat plane tool as a sub tool..I'm just using them like a flat canvas to create a relief sculpture on, which i'm texturing by disableing the uv, so I can hit the canvas in seperate areas of the canvas using the drag brush, airbrush/spray, and freehand brush, all of the 3D sculpting brushes, alphas, ect.
The reliefs done on the flat plane tool use less memory, so there is no slow down ect., which is great for the way I prefer to work, which is rapidly, and in more of a painterly fashion..:)

Razors Edge ...THANKS...:) ...I like what you did with the upper curve of the neck..It now has a nice opposing curve in relationship to the bottom curve of the neck..Check out some of RUBENS horses if you get a chance to..He was a MASTER of opposing curves, and his paintings are alive with motion because of them..:)

Nitin..No problem, my pleasure..It's always a good idea to get the pelvis, and torso/trunk established first, then shoulders, limbs, and the neck and head that way with humans, and also with any other animal..:)

Worked some more on this 3D relief sculpture
PAINTING...Establishing the darks, before I go into it with the lights.

06 June 2008, 05:26 PM
All: I look at these forums from work and it seems they have blocked half of the image sites you guys use so i cant see any bodies WIPs besides spirit dreamer's and a few others.

Spirit dreamer: I like your style. Something I havent seen before. The piece is coming along nicely keep it up!

McJake: That looks like a real solid base mesh. Cant wait to see some more WIPS.

TheRazorsEdge: Thanks, I will upload a .obj next time. Good idea :)

Blanks: Thanks for the helpful picture. Luckily i didnt know enough about zbrush to actually accomplish anything yesterday other than figureing out how to move the camera around lol. I will make those changes and try to start sculpting today.

06 June 2008, 05:38 PM
All: I look at these forums from work and it seems they have blocked half of the image sites you guys use so i cant see any bodies WIPs besides spirit dreamer's and a few others.Yeah, a note to anyone using an image hosting service like Photobucket or Imageshack - they will not allow nudity of any kind, so in order to make it past the censors, you will have to cover up the nude spots with a black bar or something - otherwise they come along and delete your files. :rolleyes:

06 June 2008, 06:15 PM
yes please burkerize them before the photobucket guy sits with his beverage and delete your works with a lol in his face.

06 June 2008, 06:35 PM
Do naked animals get censored, too? :surprised

06 June 2008, 06:49 PM
I think certain Virus or adware protection software blocks these type of links. I had trouble with my Dads computer blocking my stuff that I linked. Any other computer worked fine. :surprised

06 June 2008, 09:00 PM
Hey people!!:wavey:
I thought I had better start something now, or else I will never be able to catch up with you guys!.. Great work, everybody!! I will post comments tomorrow.. I mean, later today(its 2:30 in the morning) :D
I am sculpting an elephant.. Here is the base mesh I modeled in Maya:
I recorded a video with camtasia.. I will upload and post the link tomorrow.

obj file, just in case any one wants to model an elephant: (

06 June 2008, 09:07 PM
well ,i come back with a little part of my work i hope you like and see you later

06 June 2008, 10:21 PM
A little update,I have started doing the wings,not really finished but at least they don't seems pieces of wood!

I started also doing some little sketch,to help me better understanding the creature,in the next weekend I hope being able to work better on details.

Edgemaster,thanks,the white renders are simply zbrush matcap white material and a zbrush render with shadows,I always try to see how looks a model with shadows,it helps me a lot,last update of your monkey is really good,I like it.
TheRazorsEdge,thank you,honestly with this model I have myself understand better what really I want to do,I have looked a bit on references on this creature and I didn't like anyone,it's a difficoult concept(it can be easier ridiculous,but it's funny to try:))
TheRazorsEdge(again).your horse IMHO is very good,the only thing I would do is to make it a bit larger from the front view,it seems a bit narrow.
Show,I like your lion,and Ludmich your too!
Psebesta,your dog is great:)
Anandpg,good start,elephant is a great choice.

06 June 2008, 11:14 PM
Great stuff folks!:beer:

Nice work on the Griffon - Rendamon- will be good to see the character in the final pose - you gonna use transpose on separate layers and try a few differing poses?

Anandpg ( Like the elephant- (I think I may have put to much detail on my base mesh-wolf)-good clean low poly base mesh -easy to re-manipulate.

06 June 2008, 04:39 AM
Hi...Anand..elephant is nice idea:beer:..waiting 2 ur sculpt...m planing 2 do a camel...working on base mesh (i'll post it 2morrw ;))

renderdemon: i like ur creatures..head ...nice details:cool:.....r u gonna pose it aftr finishing all the details. my frnds....u guys startd allready..:love:all the bst...

06 June 2008, 11:10 AM
Omg..great workshop..great works..guys.
Sorry for late join..Anyway i am in. i will start on Lion and then will post the base mesh soon.

06 June 2008, 12:39 PM
JUNE 25, 2008

Great job so far...EVERYONE..Some really nice progress happening..:thumbsup:

THANKS...Dragons 0088..I don't know if I would call it a style yet. I think it's more of a learning process at this point in my newly found adventure in Z BRUSH...But I am glad to hear that it is me the courage to continue on with this learning journy...:)

Anand...Can't wait to see the progress on that beast of yours...:)
Is it going to be an Indian, or an African elephant..lots of subtle differences in their posture, bone and muscle structure..ear size ect....Anyway, can't wait to see where you go with this one..should be GREAT..:thumbsup:

Some more work done on this sea lion cave this morning.
Experimenting alot while trying to create a windy ocean surf using Z BRUSH,..A first try at doing ocean surf for me using this program..:)
All work on it done in Z BRUSH so far.

06 June 2008, 01:54 PM
Many thanks to all for the comments! :)

psebesta: Great pitbull mesh! :buttrock:

Thanks a lot for the comment and pointing that out.:thumbsup:
I need to work on that some more. While searching for appropriate real-life reference, I found that the size/diameter of the midsection seems to differ tremendously from breed to breed as well as between genders and individuals. Females are generally wider towards the hips. Some really have that saggy barrel shape while others are rather slender. :hmm:
I guess I am at that point where "horse" as a goal simply isnt enough anymore and I have to choose a more specific breed and collect some more references. :argh:
I thought either an Andalusian or some Arab breed would probably fit the bill, on the other hand maybe a more rugged looking, wild breed such as Przewalski or Mustang would be more suitable to be turned into such a fable animal as a Kirin!?!? Any suggestions?

I'm glad you like my implementation of your suggestion! :)
I really like your rendition of the lighting for the cave. It already has a magical touch to it.

McJAKe: Nice wolf base!

Buexe: Any nuditiy at all is a bad, bad thing and will corrupt your poor little soul! You better get that into your head. ;) As a matter of fact you probably should not look at yourself in the mirror after taking a shower! lol
Now, tumbling an entire country into complete chaos or glorifying violence and gore is not nearly as bad as laying eyes on ie a female nipple or even exposed genitals, human or animal! Everybody knows that!:p

anandpg: Yay, an elephant! Indian or African? Indian probably, as in closer to home and more prevalent in the mind?

Thanks for the comment. I'll see what I can do about that front end. They do taper down a lot in width relative to the rear end though. I really like your rendition of the griffon with the slenderness of a siam cat, btw. Looks great!

Keep up the great work everybody!

06 June 2008, 03:01 PM
thought it was about time i posted my base mesh(Modeled in Max, roughly sculpted in Zbrush). It's very dense but i wanted consistant sized polys to work with. It should work well hopefully........:hmm: ( (

Time to get some hardcore sculpting more soon

06 June 2008, 03:57 PM
Alexzander> Looks really cool so far!

Rendermom> It's probably too late now, but I just thought of something. If you are going for more "anatomically correct," where the wings attach on a gryphon would probably have to run all the way to near the butt. Otherwise it just wouldn't work. Regardless, though, gryphons aren't real creatures... and I still think it looks cool. :)

06 June 2008, 04:08 PM
I know Anand is going to be mortified, but I thought I should mention that his models are now available on Gnomonology. :) Click here ( or the image for the link: (

Sorry for the interruption, but I'm happy for Anand! :)

06 June 2008, 04:13 PM
Congratulations! :applause:

06 June 2008, 04:15 PM
congratz Anand!

06 June 2008, 04:25 PM
Very well done! Congrats Anand ;)

06 June 2008, 04:43 PM
HEY...WAY TO GO Anand....:thumbsup: A big CONCRATS...:applause:

06 June 2008, 04:46 PM
Just a little edit i did 2 base the base mesh b4 i started. It was bugging me modeling without the twist in the forearm.

dw im not going to post have little step i do (

:applause: Congrats Anand :applause:

06 June 2008, 05:29 PM
congratulation anand ! and great start for workshop !
great start everyone...
hey alex ! you are amazing as always !

and here is my start...this workshop make me to study ! thanx again for this workshop !

06 June 2008, 06:22 PM
hey skull-monster, very nice model. This looks really good. The things that I would check are the paws and the head, but since it`s WIP, you probably have that on your list anyways. But this is looking very promising! Cheers!:cool:

06 June 2008, 06:24 PM
Buexe: Any nuditiy at all is a bad, bad thing and will corrupt your poor little soul! You better get that into your head. ;) As a matter of fact you probably should not look at yourself in the mirror after taking a shower! lol
Now, tumbling an entire country into complete chaos or glorifying violence and gore is not nearly as bad as laying eyes on ie a female nipple or even exposed genitals, human or animal! Everybody knows that!:p
LOL, yeah I wonder if they will even censor naked plants : )

06 June 2008, 08:12 PM
This is just a basic pose and mesh flow before i take it to Z-brush. I suppose the mesh flow looks kind of messy! Hopefully, ill fix it before taking it into Z-brush.....

skull monster - Woa! This looks real.

Paul Sabesta - The Doggy mesh looks really good, just felt his neck was a bit longer than the image refernce that u follow. Anyways, goodluck sculpting!

renderdemon - Hey rendermon I love the evil look on the face, also the details are neat.

AnandPG - Elephant is such a challenge! Cant wait to see your work when its finished....
psst.....:bowdown:CONGRATULATIONS :bowdown:

Jamell Moore - The Chimp base is fine mesh to start!

06 June 2008, 11:49 PM
Hi guys and gals,

here is the basemesh for my cheetah, I was really busy the last couple of days ( I had to watch the Euro soccer championships :buttrock: )
next stop: zBrush :arteest:

06 June 2008, 01:40 AM
hi all,
great models here in the workshop - and so many different approaches - really great place to learn, so inspiring!
btw - Anand, congrats!

here´s what I have modelled so far: a shell
I started with a polysphere, modified the overall shape with the Move brush, and then used the Standard and Clay brushes for sharpening the edges/defining the basic shapes (and - holding down the Shift key - I smoothed out almost each stroke i did) ..

at first I thought I could model the whole snail out of one single polysphere, but when I saw the (not very friendly-looking) stretched polygons along the edges, I decided to model the snail´s body and the shell separatelly (I assume the sculpting will be easier .. ??) ;
by now I have no idea of how to put those independent/separated parts together, but first things first - I still have not modelled the snails body .. :)

well - I am not sure of the mesh flow of the shell, perhaps it is ok for further sculpting (??)
and - pls - my next step will be modelling the snail´s body - what is the best technique for modelling the long/thin/subtile shapes, that come upwards/out of the surface? I am trying to ask - how to model the tentacles (I hope this word stands for those 4 thin "things" on the snails head); could zshperes work fine in this case - or is there any other way?
thanks, a.

namnocilis/nitin, hi!
well - the paintover did not help much, did it ...
it seems like I am no expert on cows anatomy at all :) I am really surprised on how flexible the cow´s spine can be, indeed!
so - well - in this case just fixing the spine "flow" (and the overal shape/volume) perhaps could help (??)

you mentioned the Meats Meiers Intro to ZBrush 3 /dvd - did you find it useful? I got a tip from Glenn - and consider purchasing that dvd; the short demo looks quite interesting to me, so - I am just curious how did you like it ?

I´ll see how that "snail" idea will turn out in my "limited skills" interpretation :)

TheRazorsEdge, hi, glad you like it :)

pencil-head: the frog feels alive already :)

hi Glenn!
thanks for your welcome - and for being helpful ..
as for the pre-made models - yes, I know they come along with ZBrush - but personally I prefer working from scratch, on my own (if I am able to) :)
its not only a good practice, but - when creating my own models, the only limits are my own skills and imagination, which is exactly why I like it ..
I am sure its great the models are available within zb, and I´ll definitelly use them when learning transposing, for example .. (hope I will get to that point soon) :)
btw: your relief-technique seems to me is quite unique to ZB, I am looking forward to trying out some kind of relief sculpting too, very interesting!

p.s. I did not know that the snails hate sun - maybe those of mine had changed their minds then :)

06 June 2008, 03:21 AM
Hello Everyone,

Here is my Cheetah just beginning to sculpt the basemesh in Zbrush.

There is a lot of great work showing up here already!

06 June 2008, 05:45 AM
McJAKe,thanks,for posing I think I'll do it outside Zbrush,with bones and I'll try some differents poses(I would like to do good details,like feathers for this,I must try to keep symmetry as long as I can to gain time)
Kdubayoo,thanks for the comment,I have decided to do it without thinking if it works or not.
Some mithological creatures,like this griffon,or like a Chimera for example,are really odd,I don't think that they could exist in a place different from fantasy,my goal it make it good looking:)
Skull-monster,I like the overall looking of your lion,but IMHO I think there is some little problems with proportions.
The front legs are a bit too tall(if your rear is going down for the pose the back legs should be less straight,more zig-zag like)
Maybe the front legs could be more near to the body too(from front view,are a bit far away now),only my 2 cents.
Gnomeish,the pectoral region I think is too high,IMO should be lower,front legs(arms) and pectoral/shoulder region in big cats are less separate,there is less separation between them(separation starts from the elbow region more or less).
Btw,really good models here for everybody.:)

06 June 2008, 10:36 AM
Congrats, Anand! :beer:

Rendermom> It's probably too late now......

lol Rendermom! That's great! ( No offence to Renderdemon, I just thought that was really funny!:) )

Blanks: Cool mesh. You've got a nice half-pose going there. For some reason I find it quite expressive.

skulll-monster: Ah, jeez... zsphere-modeling. You remind me of my worst nightmares. lol Nice meshes though. Cant wait to see what you are going to make of 'em!

Buexe: Herrgottsakrament!!! You are right! Nakedness all around! What a rotten world we live in, eh!? ;) Good start on the cheetah! PS: Yey, Euro-Finals for us!

Here's a little caveat for everybody currently using the Ellenberger References for the horse, or planning to use it in the future!
After working in circles for a bit and being throuroghly confused by the reference, I finally realized by looking at the "anatomy" of the horse, that I am indeed looking at at least 2 different horses. On most images they are displaying/have painted over a female, while the side views are a drawn from a male, hence the inner flow and outer contour lines dont quite match, causing me quite a headache. Nothing major, just something to be aware of, since males and females do display rather different shapes and masses here and there. I'm not sure about the biological term right now, but was that called sexual dimorphism or something like that?:hmm:

Great progress everybody!

06 June 2008, 10:42 AM
@ skullmodel thanks for sharing the workflow I will try to learn something and take some snapshot in the weekend
and now a question to Anad how do you make thos wonderful hair / beard ?
can yuo share some tips ? (or if they are in gnomonology tut i will buy them :)
really great workshop

06 June 2008, 11:31 AM
JUNE 26, 2008

Nice progress on that snail shell..Alena..:thumbsup:

Created a ceiling for this sea lion cave, using another 3D flat plane tool in Z BRUSH,..added it on as a subtool,.. then did some relief sculpting on it....Also sculpted a little more forground into the bottom water action. and worked more on the lighting.
Going to make a frothy wave cresting into the entance of the cave, right above the top sea lions back, and maybe a hint of a cloudscape avove that, to get more depth in that entrance area....still alot of refining to do yet..:)

06 June 2008, 12:00 PM
htodi: man u r also ther!!:cool:..good...all the bst...waiting 2 see ur lion..

SpiritDreamer: Hi..i think u r more concentratd on background rock and watr..:lightbulb....waiting to see details on ur sea lion..:wip:

skulll-monster: wow awesome..start.:surprised m gr8 fan of ur work..:wavey:

06 June 2008, 12:22 PM
hey here is my entry it was just yesterday i came across this animal watching it on discovery Channel n am so facinated with this one since then that i thought to sculpt it out its an Mountain Wild Goat called ibex

will soon post the base mesh here

06 June 2008, 02:51 PM

I have a closeup shot of those sea lions at the beginning of this workshop, needs a little refinement, but not that much, I will get back to it before this workshop ends...right now, I am concentrating on a whole scene, and all of the elements in thier correct detailed and not so detailed perspectives of course..A painting should have a oneness to it, and there is more to it than just a bunch of closeup detail...:)
If all that can be seen in a painting, is closeup detail, then it is not much of a painting.., It's like somebody who talks too much..LOL :scream: , or tells a story using a million unimportant words, when it could be told much better with fifty well chosen words....that's just my personal opinon though..:)

Mayurcool 123...Great subject and shots of those rams...looking forward to seeing what you do with them...:)

06 June 2008, 04:22 PM
Trying a more simple subject in hopes of actually finishing a sculpt.... something i have yet to accomplish =/

Next: preliminary sculpt, then posing.

Cheers & keep it coming guys!

06 June 2008, 05:04 PM
here is my latest update. 2 hrs work. busy workin within for my reel :cry:

06 June 2008, 05:14 PM
lol Rendermom! That's great! ( No offence to Renderdemon, I just thought that was really funny!:) )

Yes,I have a really stupid nickname:)

wickedsamara,good start,but is left arm in such a difficoult pose?,it's really extreme(sorry but I really know nothing about turtle anatomy).

gilgamesh828,really clean mesh!

06 June 2008, 07:28 PM
here is my latest update. 2 hrs work. busy workin within for my reel :cry:

Demo Reel! This is looking sweet. looks like a plastic toy lion cub to me. But I am happy to see you doing something in Z-Brush... waiting to see more!

06 June 2008, 07:44 PM
anand: congrats, fantastic work !!!

alena: cool concept, nice execution so far !

buexe: yeah, Schlaaaaaaand :-) nice cheetah, can't wait to see what you will gonna do with it. I like cheetahs a lot, I often spend much time watching them in zoo.

Gnomeish: as renderdemon said, but you'll get there, keep on brushing :-)

TheRazorsEdge: hau rein :-)

SpiritDreamer: Somehow I liked the closeup more, but will see what the final result will be.

mayurcool: hehe, nice choice, hopefully you can do better than me, so I can learn from you

gilgamesh: great start !

knaidu: looks good to me :-)

Here's my little update. Actually I'm spending more time with learning all this zbrush stuff than sculpting an animal, but I really have fun :-)
Reworked the basemesh, separated the horns (thanks for the hint Blanks, btw: cool chimp, funny scene you'll have there in the end)...

06 June 2008, 07:47 PM
Sorry for the absence, people! ..been caught up with several things.. Great work, everybody!! :thumbsup:

Glenn, beautiful work so far!!

renderdemon: Hey Giuseppe!! beautiful work! Just a bit doubtful about the spine, though.. shouldn't be it more of a ridge at some places? ..not sure.. I'll go find some pictures!

ludmich: Hey Ludmil!! Great start!!

Dragons0088: Sorry for the late response! I agree with Blanks about the mesh.. all polys should be rather squarish. Longish polys tend to make sculpting difficult.

Hey Alena!! awesome design!!

TheRazorsEdge: That horse is coming out great! I think the chest should be rather broader.

Edgemaster: Hey Alex!! The chimp is coming out awesome!!

Hey Nitin! beautiful pictures! Its wonderful who flexible these animal necks can get!! Your model is looking great atm, but I would love to see you push it more and really get those bone-muscle-fat thing working!

psebesta: Hey Paul! Really good modeling! Rather dense for a base mesh IMO, but I love the mesh flow! :thumbsup:

Hi Jake!! good work on the wolf! looking forward to the pose!

Hey Harsh!!.. Glad you could join, man!! :D

Hey Jamell!! great mesh!!

Awww, Rebecca!! :blush:

Thanks a lot, every body!

Hey Majid!! I love that big cat!

Hey Preethi.. Good start on the tortoise..! Watch those front legs, though! IMO, the animal is so broad that it would naturally tend to plant its legs a bit far apart for support. Also, the left front leg seems a bit too twisted.

Hey Buexe! Great start on the cheetah!

Hey Brian! cheetah's looking great!.. It could use more muscle, though - epecially around the chest and shoulders.

TheRazorsEdge: thanks for the info, Felix!

Hi Giorgio!! Hehe!! I really don't know how!! The beard was sculpted directly from the base-mesh of the face, while the hair of the female has several different meshes for strands of hair.. I will record and post a video next time I model something like that. :)

Hey Mayur!! Great to have you here, dude!! Great choice of animal!:thumbsup:

Hey gilgamesh828!! good, clean mesh!

Hey Kiran!! Great going, man! There seem to be issues with proportion, though.. I will try and post a paint over.

No progress on my elephant yet :( been busy!!... I have posted the WIP video for the base mesh though.. For anybody interested in watching my rather wierd modeling methods, its on the reference and resources thread (

06 June 2008, 08:18 PM
I.... have to model him.

06 June 2008, 10:09 PM
Jadetiger - LOL I hope you do!

06 June 2008, 10:53 PM
JUNE 26, 2008

Haeberle...I have a ton of versions saved, ..each is a little different,..that way I can pick and choose as I go along, and hopefully get a decent end result.
I'm in the same boat as you are...just trying to learn and master this AMAZING Z BRUSH PROGRAM...:)
Everybody has a different goal in mind for their work,..mine is..posters, prints, giclee canvas paintings, and images put on jewerly boxes, tote bags ect....Stuff that I can sell in my on line store, and in real life shops where I have my stuff on display. I have been having some good results in those areas so far...Kind of like fishing, some days are better than others.:) I am eventually going to try my hand at those real life sculptures made from computer 3d images like Anand and others are selling, but I have a long ways to go in learning this program, before I get involed with that end of the business.
Thank you for your honest opinion...really helps..:thumbsup:
I really like the piece that your working on so far by the way,...and am looking forward to seeing the progress on it..:)

THANKS Anand..:) Just having fun, while learning alot from others in this workshop, yourself included ..GREAT WORKSHOP.:thumbsup:

Decided to expand on my composition a little further..will make and place a detailed 3D sea lion in the forground of this relief sculpture/painting that i'm working on.
SO far, I have the pelvis/back area, the torso/chest, the neck...Each section created using the deformation settings in Z BRUSH, using the sphere for the chest, and the sphere reinder 3d tool for the pelvis/back area and neck, and then combining them as subtools..Flippers and a head next...Will blend the parts togehter with the clay brush, and then sculp further details onto it after that.

06 June 2008, 11:18 PM
hi guys,
TheRazorsedge thanx ,your horse is going to be very nice.:thumbsup: (
and me, i'm modeling a dog and concept done by Neville Page ( ( .(thanx you Neville:thumbsup: (
i have finished my basemesh,so i wonna to post some pics:
here is the concept by Neville :

and my basemesh so far:

now,i'm in Zbrush, and i will corect the proportions,and begin Zbrushin :applause: (

here i.m also posting a litle macroscript for wire rendering,it creates the smooth wire of your geometry,if you interested, you can take.;) ( after running the script u can find it under the "Sakro's tool"(Customise>Customize user interface>Quads/Toolbar etc,>category>Sakro's tool, is:

Wire creator (

Good luck to everyone again .;) (

06 June 2008, 05:33 AM
SpiritDreamer : hi..ok now i got ur point..:)

here is my base mesh for i will be taking it in to Zbrush..for further details...

06 June 2008, 06:25 AM
Hey Haeberle!! good progress on the goat!:thumbsup: Right now, it looks kind of dumpy/chubby.. which is ok if you are going for the cute cartoony look.

Hey Christina!! LOL!!:D Thats a super cool lizard!! Looking forward to it!:bounce:
People who can't count That includes me! :blush:

Hey Glenn!! Thats a great idea!:thumbsup:

Hey sakro I love your concept, and great start on the model too!:thumbsup: though I think it is rather the opposite of the theme of the workshop, which is "animal in REPOSE" which means "at rest". I think you could just turn him sideways and close his eyes and mouth(with the tongue still hanging out), and it will make a nice sleeping dog!! :D

Hey Sabith!! I am glad that you started!!:bounce: Awesome mesh! Looking forward to see your sculpting!

06 June 2008, 07:39 AM
That's one of the coolest sketches I've seen in a long while. :) Great start on your model, this will be a great one!

06 June 2008, 09:56 AM
JUNE 27, 2008

THANKS Anand..:)

Sakro...Great piece...:) and also, thanks a million for that zip file, and the link to that page..great stuff there...THANK YOU

Completed the body parts/forms, and connected them...All made from the 3D sphere reinder tool in Z BRUSH, except the rounded chest area which was made using the 3D sphere tool in Z BRUSH..I used the deformation setting in Z BRUSH to create the different shapes from those two tools mentioned above..Six body parts in all,...As subtools, I can now move them around at will to get the diferent poses that I desire....Time to start sculpting...:)

06 June 2008, 05:18 PM
great work everybody!! cant wait to see more detail on the models

You gotta love that lizard

Anyway heres an update of my chimp. Havnt done much work on the back half but i think its coming on nicely. (

06 June 2008, 06:35 PM
great works and good luck to everyone !

Sarko...great sketch !...and great start !
this workshop would be AMAZ!NG...

06 June 2008, 09:48 PM
Blanks-great start man!

skulll-monster-wow! really great buddy!

06 June 2008, 09:53 PM
sakro: cool modell !

spiritdreamer: happy zbrushing :-)

sabith780: nice camel

jadetiger: rofl, sooooo cooool

blanks: nice progress, arms seem a bit long ?

another small update: tried to get rid of the chubby look (thx anand for pointing it out)


06 June 2008, 10:24 PM
It`s really great to see all the progress here, keep it coming!

@haeberle: nice goat, this screams for some environment, oderle? Anyway sunday will be the day of truth (SCHLAND!!!:beer: )
@sakro: great model for a great concept. Too bad there is some nudity, so I will have to report it *

*just kidding!:)
@sabith780: looks like a camel basemesh to me! rock and roll! Maybe add another row of polys on the top of the back leg, so you are polys are evenly spaced, just a thought...

@Blanks: The chimp is coming really well, have you already an idea how to do the fur?
(cause I`m pretty clueless and I`ll need some fur, too)

Okay, now to my desperate attempt to add something here:

The problem for me is that the color of a cheetah is very characteristic, and without the color there is "just" fur in many places without definition, like on the back and on the belly, that makes it rather difficult to focus on the form. But I guess that`s a good exercise. :wip:

And since I went to the natural history museum here in Oxford the other day, I took some pictures and thought I might share them, since it could be useful to some.
Here is a line-up of some quadruped skeletons:

Here is one for anandpg, a skeleton of an indian elephant, now check out those impressive bones:

Here is "my" cheetah:

And for the horse posse, here is a horse skeleton, check out those weird spikes on the spine:

Have a nice weekend everybody!:wavey:

06 June 2008, 05:37 AM
Hey Buexe!! Thanks for the great pictures, buddy!:thumbsup: Can you also post them on the reference and resources thread (

06 June 2008, 07:30 AM
JUNE 28, 2008

GREAT JOB SO FAR EVERYONE,..Looking forward to seeing the progress on all of them.

Haeberle...THANKS,...Will do..:) ..Can't wait to see some fur on that ram of will make all the difference, and will take it to a higher level..:)

Started sculpting, and trying out different head positions..long ways to go with it yet..:)

06 June 2008, 08:10 AM
Hey Buexe!! Thanks for the great pictures, buddy!:thumbsup: Can you also post them on the reference and resources thread (
done. If anybody want higher resolutions, I can provide them. I also have some detail shots of the horse skeleton and cheetah.

06 June 2008, 10:21 AM
done. If anybody want higher resolutions, I can provide them. I also have some detail shots of the horse skeleton and cheetah.

WOW! Thats great!! can you post the links on reference and resources thread?

06 June 2008, 11:35 AM
WOW! Thats great!! can you post the links on reference and resources thread?
done. There is a contact sheet with thumbnails, too.

06 June 2008, 01:09 PM
Wonderful! :bounce:

06 June 2008, 02:00 PM
done. There is a contact sheet with thumbnails, too.

Sweet! Muchas gracias for sharing. :)

06 June 2008, 02:19 PM

Anand: hey..Master...master,...:bowdown:congrulatutation. wow...where is the party?? Hmm,i will decide to take ur all tutorail videos soon..hehe great choice and great simply mesh flow.and waiting to see your sculpting! it india or australia??..hehe.

spirit: like ur work,,,good sclupt...and keep it up:arteest:

nitin: it...impressive sculpting and great pics that u got. keep it up.:applause:

sabith: hello..good simply base waitin for ur nxt scupting

Prithiiii.: hello.good choice.good base model,I know u alway be lazy..that y u put tortise...hehe..just

Kiran: hey:bounce: .u did....nice model and even i do on lion also...i am going to bet u..haha.

Christina Hall: hahah great it..waiting for ur progress.

Sarkhan Hamidov: wow..beautiful it..and great model...

Buexe: great u got gallery. thanks for sharing...:thumbsup:

gilgamesh828: u did...good mesh flow.waitn for ur scuplting.:applause:

skulll-monster: wow, u did well with using will be easy to change action.

now,, posting base model..check it below.
so will scupting on it nxt..

06 June 2008, 03:31 PM
It seems the Ibex is a really popular choice! I wasn't expecting that. ;) I'm sticking to my guns though. Here is the base mesh that I put together.

The scrotum under his chin is eventually going to become a big tuft of hair. I promise. :) On to the sculpting!

- Steve

06 June 2008, 03:46 PM
hey ,felix tu tambien hablas español :D vaya sorpresa hehehe saludos amigo

06 June 2008, 04:12 PM
Hey Harsh!! Great to have you here, man! Great start! Neat job on the mesh!:thumbsup:

speveo: Hi Steven! Thanks for joining in! great start!:thumbsup: