View Full Version : How to calculate transformations in an object space?

 loocas06 June 2008, 12:46 PMHi there, first off, the topic name is a bit misleading. All I need to know is the way to calclate an object's full transform as if it was some other object's child. I mean, let's imagine. I have three points. \$Point01 - \$Point03 \$Point01 is the parent of all the other points. So when I rotate/move/scale it, all the children get transformed correctly according to that. The thing I want to achieve is a script tha'd calculate the \$Point03's transformation based off of \$Point02's transformation change. As if the \$Point03 was a direct child of the \$Point02. How do I go about it? I understand matrices as well as quats, the only problem I have is finding the right "formula" for calculating the \$Point03's transform property and assigning it to it. I know that multiplying \$Point03's transform by an inverse of \$Point02's transform will get me into the \$Point02's space, but what then? Any tips or hints will be greatly appretiated. :beer:
eek
06 June 2008, 05:19 PM
To get the transform 'space' of any object relative to another you do inverse matrix multiplication.

tm = \$point3.transform * inverse \$point2.transform

Say you have three points a,b,c. With b,c parented to a. If you want to get c's transform to behave as if it was parented to b's. You'd firstly get b's space relative to a's:

tm = (b.transform * inverse a.transform)