View Full Version : nCloth Caching

06 June 2008, 07:19 PM
Hi there.
Guys I just have a quesstion. I searched for the answer hoping to find somthing, but nothing I found.

So here it is :

I have a character animated that strats moving at frame 1 and keeps moving for about 4 seconds. but the the place that the character starts to move is not where I had built my nCloth setup. So as soon as I playback the animation the cloth gemotery jumps from the center of the scene (where it was made as nCloth mesh) to the character and it then explodes.

does any one know how to solve this thing? am I doing it wrong?

Thanks in advanced

06 June 2008, 08:22 PM
hmmmm, would it be possible for you to make a bindpose into the negative frames that lines your char up to the clothing? this will give your cloth time to settle onto the mesh before frame 1.

So for example,

Frame -40 = BindPose, in Nucleus set nCloth start frame to -39
Frame -10 = same form as current frame 1, giving your cloth time to relax in position.
Frame 1 = Animation starting

Not sure if this is of any help to you, but cheers!


06 June 2008, 05:53 AM
this is basically the same problem...


06 June 2008, 06:23 AM
Thank you vey much people.

it sounds like I need to do it the classic way. hehe.

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06 June 2008, 06:23 AM
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