View Full Version : How to Read a real data in Maya??żż

06 June 2008, 02:46 PM
Hi all!!

I need to represent a real calculus data in Maya (I'm thinking in particles, RealFlow, etc..).

These data came from software like Ensight (.case) and Covise.

Anyone knows how can I read these data files, or some technique to represent in 3d, these files??


06 June 2008, 02:05 PM
3D studio files: .3ds .pry .mild
Alias triangle files: .tri
Autodesk inventor: .aim .pit
Division Mobcap: .bah .as .am
Detailer: .vdu
DirectX .x
Dwg autocad: .dwg .dfx
DFX ASCII Binairy: .dfx
Game exchange: .ga .grp .gof
Haines: .nff
Houdini Geofiles: .geo
Iges files: .igs .iges
Illustrator: .ai
Imagine files: .iob
Inventor: .iv .wrl
Kayadara: .fbx
Lightwave: .low .lws
Milkshape3D: .ms3d
Minolta: .cam .scn .vvd
Open flight: .flt
PDB & MOL .pdb ent .mol
Pro/e slp render .slp
Quickdraw 3D .3dm .3df .q3d .mf .3dmf
Rhino/open nurbs .3dm
Softimage XSI .xsi
Softimage-3D .hrc .dsc
Solid edge .par .asm
Solidworks .Sldprt .asm .sldasm .sldlpf
Stereolithography .stl
studioPro v.1.75 .vis
truespace .cob .scn
USGS & GTopo30 .dem
VRLM1.0 .wrl
VRLM 2.0 ASCII .wrl
X3D XML .x3d x3d.gz x3dz
ClassicVRLM x3dv x3dv.gz x3dvz
VRLM97 wrl wrl.gz wrz
Wavefront .obj
XGL/ZGL .xgl .zgl
XGL uncompressed .xgl
XGL compressed .xgl

Is what i can import in maya... but i cant find your file in there.. so dont actualy know if its possible for maya
I also never heared of the file..

06 June 2008, 07:06 PM
well.... you could write a script which opens the file and reads at the specific location and stores the values in an array or so. then you go to your fluid container or whatever and animate it based on the array's values.

this can be quite slow depending on your filesize and number of values

grs Gravedigger

06 June 2008, 07:50 PM
Gravedigger is right. You would probably have to run a script to scan the files and load the variables in frame byframe. I've done this before with some basic position/rotation info from After effects before and it didn't take too long to do. As long as you are comfy in MEL, and the data coming in isn't too messy, the script should be pretty easy to do.

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06 June 2008, 07:50 PM
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