View Full Version : Maya geopaint gallery


gametech
01 January 2002, 11:21 PM
Maya geometry paint gallery

I had some free time to play with Maya and made some geometry paint scenes.
Here are the results
I need some critique :)

have fun !

thanks
Lars Steenhoff
http://www.larssteenhoff.com/cg/indexgeopaint.htm

http://www.larssteenhoff.com/cg/images1/1.jpg

Kadde
01 January 2002, 12:30 AM
i liked a lot the green tones !
i liked it all.


do u create the brushes from scratch or modify the maya default ?

Kadde
01 January 2002, 12:40 AM
man, the geoshape 5 is beautifull !

wow

Dan Dixon
01 January 2002, 04:56 AM
Very Nice

Are you using the subsurface shader or just using transparency channel for opaqueness. also your render is it straight or PhotoShop. If straight render can do a print scene of or light setup.

gametech
01 January 2002, 06:13 AM
Hey thanks for your comments,

some of the images are straight renders:
geoshape 06, 13
the others have had a little hue an saturation treatement

for the lights a have used only area lights
and the shadows are depth map with high filter size

the brushes are created from scratch

Lars Steenhoff

DSedov
01 January 2002, 06:27 AM
Very beautifull! Just one question: Do you get this arelight kind of shadows from shadow maps? If yes, then how. What I always did is I created an array of spotlight with shadowmaps that gave this soft shadow look. It is hard to tell the nature of your shadows on those particular images.

C3D
01 January 2002, 08:25 AM
very aesthetic!
Would make beautyfull art-prints.

One critique, though.
The rounded shapes need more subdivision, so that the polys don´t show.

Nice work!

pixym
01 January 2002, 09:51 AM
Très beau.

moroten
01 January 2002, 10:12 AM
Very beautiful and special. You should sell them as fine prints at http://www.zazzle.com just like other artists does.

lildragon
01 January 2002, 11:01 AM
Excellent work, very elegant, love the blues.... there's not much to crit since they're all so beautifully stylized

kudos

frank
01 January 2002, 02:57 PM
usually i don't really like abstract work, but what you've done is pretty interesting.

Good work!

-Frank

goodlag
01 January 2002, 10:29 PM
wow Very beautifull!

cool work

gametech
01 January 2002, 05:15 PM
I't nice to see so many people looking at my site!
my site even broke because of so much traffic.

I put up a mirror wich will last only 1 Gigabyte in traffic.
I hope the normal site will be back online soon

Lars Steenhoff

Error323
01 January 2002, 06:23 PM
Hahaha wh0 da man :)) that's because ur on cgchannel! Very nice!!!

gametech
01 January 2002, 08:51 PM
yo the website is back online
ready to serve you all :)

Y-Guy
01 January 2002, 11:59 PM
I really like your art, It has a very good hint of mood in it, which is what I always look for in good art. Keep it up!

gametech
12 December 2003, 05:39 AM
Thanks for all the comments, although it's been a long time since I posted here, I see that a lot of people have seen it, so thanks for looking, and I will try to make more work soon,
I just finished school and have more free time now to make more personal work :D

link to little move with same theme >>Movie Thread Link (http://www.cgtalk.com/showthread.php?threadid=78334)

Novakog
12 December 2003, 08:03 AM
Wow, I also usually don't like abstract art, but this stuff is very nice! Did you use Mray to render it? And how did you achieve the translucence/SSS effect (seen on just about all of them)?

gametech
12 December 2003, 02:53 AM
The translucency was made as a post proces, two layers one blur than composite together, the source image ( render) was actualy back and white,
I'm looking to use a sss style plugin in the future. but the problem with it is render time, real sss takes so much time to render that I have not used it yet...

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