View Full Version : Character: wierd skinning

05 May 2003, 04:09 PM
I'm getting some wierd skinning issues in the face when I translate a character 5000 units and up (in the negative also), in any axis. Has anyone come across an issue like this before?

05 May 2003, 09:30 PM
for those of you that read the was because of some unmerged verticies. hehe

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