I applied > smooth skin > remove unused influences to the mesh.
Now when I re-orientate the skeleton rig everything is very sluggish. (Prior to deleteing the faces everything worked without any delay.)
I would have thought that by removing the faces that performance would have been increased.
Is there some other way of doing this ?
What I am doing is modelling a different shirt for the character. I am taking the old skin weight information and transferring it onto the shirt. (using copy skin wieghts tool)
I thought this would make sense to copy the weights onto the new sub-mesh (shirt) and then delete the faces of the base mesh which were in sense not being used any longer because they would be visibly concealed beneath the shirt.
I'm not new with Maya, but I am out of habit with it.
Any ideas or help would be great. But, please be gentle on me if I'm going about this in the wrong manner !