I used to code maxscript, and I remember once reading an example where the length of bones(joints) was changed within a limit you could change via an added attribute, essentially making the legs(or arms, whatever) rubbery, or cartoonish. I'm just starting out with MEL, and I'm sitting on a school project that would really REALLY benefit from this bit of code being MEL-ified. Anybody have the coding scizzle to do this? Any help appreciated, otherwise I'm stuck just making clusters and ditching the bones for some scenes(DREAD!).