Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : inheritting emitter source material ID

05-27-2008, 06:31 AM
is it possible for pflow particles to pick up materialID's from the surface of an object they are emitted from. . I have seen Bobo's script where it inherits the colour/uv coords. However, being unfamilliar with maxscript I havent figured out a way to amend this script to suit ( if it is at all possible ).

anyone have any ideas or kno if this is possible?


CGTalk Moderation
05-27-2008, 06:31 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.