View Full Version : castle room

Damien B
04 April 2002, 11:35 PM
this is a rendering of a dark room
trying to use mentel ray but I
am not happy how it turned out
I want to know your Ideas:mad::shrug: :buttrock: :wavey: :thumbsup: :bounce:

04 April 2002, 02:36 AM
the thing that jumps out at me as being wrong is the wall texturing. You should make an effort to make castle walls more than one piece. Any concrete-like material would've been very primitive, and they'd be more likely to use walls made out of many stones. So think about that if you revise this. I like the mood and the lighting, but i think it'd be cooler if that pedestal thing had a sword stuck in it, a King Arthur reference, if you will!

04 April 2002, 10:35 AM
Man I love the lighting that shines on your pedastal .I have to agree with Valkyrein about the wall . but other than that awesome man.

:applause: :applause: :buttrock:

CGTalk Moderation
01 January 2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.