View Full Version : Texturing woe


jademcquade
05 May 2008, 04:49 PM
Hi guys.

Knew to Modo, only started using it this week. I have added an image map with displacement effect to a tube shaped object. In the render there is a visible seam which makes it look as thought the underlying geometry is split, but it is not. I want this texture to appear seamless.

Does anyone know what the problem may be?

brenly
05 May 2008, 10:43 PM
can we see your texture .. looks like its not seemless ..


how did you map the texture?? UV, cylinderical, planar?

jademcquade
05 May 2008, 11:33 AM
HI.

This is the image map I used. I used a cylindrical projection. I also have a UV map assigned for the leg.

Puzzle3d
05 May 2008, 07:32 PM
Hey man, the texture is not seamless. I just checked it in PS.
Good Luck with it!
Cya

P.S. You will have to try and hide the UV seam if you want to use that texture.

brenly
05 May 2008, 10:53 AM
Hey man, the texture is not seamless.

agree .. bit of copy and pasting will fix that

jademcquade
05 May 2008, 08:54 AM
Thanks guys as I said I am very inexperienced in UV and texturing but I now know what to do. I created my own 512x512 image in Photoshop which doesn't give a seam when applied to my model.

Thanks for the help.

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05 May 2008, 08:54 AM
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