I wanted to animate it without any hand keyframing, using only mel, dynamics and expressions.
Here's a wip of the low-poly arms compared to the normal mapped arms:
Here's a sample of the animation setup in progress:
Still have a long way to go, but the basic rig setup is working. Now need to massage the dynamics to match an environment, not to mention creating the environment ;)
Thoughts, comments, crits, all welcome :)