View Full Version : Muscle System Ext. 2 Problems. help

05 May 2008, 12:25 AM
I am using Ext. 2 and I have 6 muscles on my rig . I want to scale it ,But the muscles don't scale right ,it becames smaller or bigger! I'll try to work on with scaling my rig ! I don't think why it is???
please help me ! thanks!

05 May 2008, 03:07 PM
I played around with that quite a bit, Director wanted to scale up a bear I did with cMuscle. I couldn't get it to work, so we faked it by scaling the other character down. Hopefully someone has a better answer than me.

05 May 2008, 10:39 AM
I find one way to scale the mucsle, using the muscle the user scale. I connnect the character global scale to muscle the user scale .but it can not slove it,the muscle don't work right !
I find the muscle can scale bigger but not smaller,I don't know why???I will try to find another way to slove the problem.

05 May 2009, 08:13 AM
Any luck on finding the solution? User scale is not working for me as well...

05 May 2009, 05:04 AM
I made a simple shoulder,elbow, wrist joint setup and attached a bicep muscle to it. I scaled the shoulder joint down to .5 and then scaled the user scale down to .5 and it worked perfectly. Something else might be the cause of the rig not scaling. I don't know if you want to, but if you post the rig, we can all help try and figure out a solution. Just a thought, but make sure the end locators are following along with the scaling and not being left behind.

05 May 2009, 06:40 AM
Brett here is the current thread I am on and my problem:

So once I connect USER Scale of cSplineMuscle_shape Node to my Master Control Shape's Scale, the custom Muscles skew in odd directions. Is this due to the center of the Muscle object's nodes being @ 0,0,0 rather than its unique center in 3D space.

This skewing seems to only happen to custom muscle shapes... In my case a make or break situation

If so, is there an offset command/script when making muscles or a way to bypass this skewing when connecting User Scale to a master control?

Thanks for ideas and comments!


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05 May 2009, 06:40 AM
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