View Full Version : Challenge WIP: IronGoblin
01 January 2002, 08:15 PM
I've been following this challenge for quite a while, and I've been dying to join in on it. And today i took the step and started fleshing out my character.
Here is my contribution so far:
01 January 2002, 05:40 AM
I like the head, and what nostrils !! Let's hope he doesn't catch a cold !!! :D
01 January 2002, 09:43 AM
Thnx.. as everyone else i always start with the nose when i model.. :-)
Just did a quick update. Done some changes on the head.. started doing some clothing... Wish i had more time to work on this one though. Ill try to update it as often as possible... :-)
01 January 2002, 07:35 PM
welcome to the challenge irongoblin!good start! but you should be carefull to not model our armes too much along the torso, or it`s gona be a hell to ring !
01 January 2002, 04:59 AM
Thnx Pascal. Im a big fan of yours, so im most honored by receiving your advice. I've tried to move the arms a bit away from the body, but im having problemds with the geometry on the shoulders. Guess I'll have to rebuild that area.
New updates. Added shoes. And a closeup of the head.
The biggest proble though, is that i dont know how to make this one look like a pirate...
01 January 2002, 11:02 AM
Just smack a pirate's hat in there! But no patch over the eye, the eyes are way too cool! Great start!
And some other pirate's clothes and attributes on his body... maybe a sword... integrated with his hand...
01 January 2002, 01:59 PM
It's coming along great, I like those pants and boots, If you don't know how to make it pirate like, look at drawings of pirates, search the net for images, get ideas here and there, it works for me.
01 January 2002, 05:33 AM
epanator: Thnx.. Ill keep the eyes in the clear.
el gatto: Hehe.. Did a search on pirate on google.com. Something tells me I'll have to narrow my search. :-)
I haven't been able to work on this one for about a week now, because of work and other stuff. But I managed to sit down an hour or so last night and smacked on a headband, a belt and some-thingies. I know the fellow dont have hands yet, but ill have to build them from scratch. (Don't have any hand-meshes laying around)
best of luck to ya all (mostly to me :D)
01 January 2002, 06:41 PM
Cool model, his face is pretty freaky, wouldn't want to meet him on a bad day..or good day for that matter! I think his chest/abs could use some work, his rib cage seems kind of condensed. Once his hands are done it'll all be good. Looks like he's about to breath out fire or something.
01 January 2002, 09:11 PM
Thnx Lev_0. Ill keep that in mind. Guess I've gotta hurry if I'm to finish this model in time.
New update. Started work on robotic arm (or whatever its called)
Got home from work at 11:30pm.. worked on it for about 1.5 hours.. got some work left though.. Sorry about the bad lighting on the closeup.. but im way to tired to do anything about it at the moment. Maybe tomorrow...
01 January 2002, 08:06 PM
New Update. New closeup of robotic arm...
so much to do, so little time.. :(
01 January 2002, 02:11 AM
Quick update. Dunno if I'll last until the 1st of feb. Feel free to comment on this one. Still got lots of areas i need to fix. If anyone have any technincal suggestions feel free to write them down in this thread..
and yes.. i've removed all the other images for your comfort only..
01 January 2002, 02:47 PM
Hmm.. no replies? Is my work that plain..? Any feedback at all?
01 January 2002, 02:56 PM
I really like it.
Some work on the big shoulder joint maybe. Add some detail and smooth out the under side of the socket, I think would add tons to the model.
Man, those legs will be fun to weight:eek:
01 January 2002, 02:14 PM
Fat&ugly: Thnx. I'm gonna continue on the shoulderjoint today.
Got a few things left to do though. Swords/weapons, a tail, hair(??), details on armour, item in hand and posing it. Gawd.. not much time left...
Had to create a hand. Never done that before so guess it will have to do. Modified ring around arm. Detailed shot below.
And as usual.. a fullsize shot..
01 January 2002, 03:23 PM
Great stuff, Iron. Could we maybe see it with shadowcasting lights and/or GI? I Get the feeling that this would be comparable to the stuff Matt and Pascal have put out. Anyhow, best of luck!
01 January 2002, 10:28 PM
yep he is right, the rendering doesnt show all the details of your work. you should turn on the cast shadow of one of your light .. and try VRAY (http://www.chaoticdimension.com/vray/) , it's free!
01 January 2002, 01:41 PM
Howard Day: thnx for the kind words. I'll redo my lightsetup before i do i final render. Darn long renderingtime as it is though :)
Pascal Blanchè: Got to redo my lights anyway. Not that I'll be able to use VRAY though. I'm on Lw. :) If you read this thread again, could you answer me this: What's the rendering time on your contribution to the challange?
Well. Figured out i didnt have any cutting-instruments on my fellow. So i did a couple of swords and stuff last night.
i know the following one looks a bit weird, but it's supposed to be some sort of clamping system that keep the sword in place. :-)
02 February 2002, 04:52 AM
Last image in thread. Did some changes in the lighting. And thats about it i think.
Party on people.
02 February 2002, 07:17 AM
the lighting looks much better, but i think it would be a shame if you didn't put him to a better post than that
02 February 2002, 01:35 PM
The lighting was some sort of radiosity done in lw. Looks a bit better, but rendertime went up like a rocket. I wish i could have put it in a better pose. But time ran out, and I dont think my comp would be able handle the rigging. But maybe some other time.
Darn, it would be fun to make money doing this.... :) Well well.. On to the next project..
01 January 2006, 01:26 AM
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