I tried my hand at it, and took the direct approach! Playing a bit with the actuall shatter effects, shattering objects then localizing the areas where i employed the use of active ridged bodys. I then got mad at the geometry and started hurtiling active ridged "bullets" with initial velocitys at it. Guess i was just playing a bit, since im a newb at dynamics.
Any thoughts on solutions to get the geometry to fragment more near the center of impact and then fan out? Or how to simulate impact into a thicker surface? stuff like that. Just hopeing to stimulate some creative discusion!
Thanks for your time!
P.S. Guess i could try and use blend shapes and a little clever partical and texture use.... or maybe impliment some displacment maps.. hmm...... course im not really destroying the geometry.