XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Turn around animation

05-17-2008, 07:58 AM
Hi Guys,

I have started learning character animation and I would really appreciate any kind of feedback on my animation. Something I learned during this assignment is that holding an object with both hands is tough to animate (technically and acting wise). I think I still need a lot of polishing on hands. But I am not sure how much should I do with hands since they are holding the gun.


http://studentpages.scad.edu/~mkatar20/animations/turn_persp.mov (http://studentpages.scad.edu/%7Emkatar20/animations/turn_persp.mov)
http://studentpages.scad.edu/~mkatar20/animations/turn_front.mov (http://studentpages.scad.edu/%7Emkatar20/animations/turn_front.mov)
http://studentpages.scad.edu/~mkatar20/animations/turn_side.mov (http://studentpages.scad.edu/%7Emkatar20/animations/turn_side.mov)
http://studentpages.scad.edu/~mkatar20/animations/turn_back.mov (http://studentpages.scad.edu/%7Emkatar20/animations/turn_back.mov)

Also could anyone suggest me on which camera angle should I use for this animation if I want to do a final render? Thanks.

05-18-2008, 02:33 AM
nice animation man... i like the way the gun stays in both the hands. a few things u cud check on:
1. u cud some more action showing on the face. the expressions, especially, cud be a bit more exagerated.
2. initially when he looks to his left, the motion of his head cud be a bit faster. contrastingly, a slow body motion after it might look really goofy and nice.

05-18-2008, 02:46 AM
Thanks. Good suggestions. I will work on the initial turn more. Yes now the animation is almost final I can add more facial expressions.

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