View Full Version : Collision detection

05 May 2008, 02:46 PM
Hi to all

I have a rigged character that I want to move across a surface. I want the body of the character to collide with the surface while moving it across. When the body moves towards the surface it must not penetrate but bulge in, collision detection. I've tried using wrap deformers but I'm not getting desirable results.

Any suggestion?

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05 May 2008, 02:46 PM
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