View Full Version : Breaking objects

05-11-2008, 02:39 AM
Hi there,

I just want to break a model into separate objects (opposite of merge?)
Wanted to know if there's a best way of going about it, or even if it's possible in XSI.

So breaking one object -> many objects.

05-11-2008, 07:46 AM
Extract Keep or Extract Delete will copy or separate a selection of polygons into a new object.
This is somewhere in the periphery of RTFM territory though :)

05-11-2008, 09:16 AM
not sure if thtis is what you're looking for, but have a look at the shatter plugin for xsi at


05-11-2008, 11:58 AM
Hi ThE_JacO I'll rtfm then! lol.

If it doesn't come Right then it'll be time for trying the plugins.
bravmm thanks for the link there seems to be some awsome stuff there.
*cross fingers*

05-11-2008, 12:48 PM
It will work.
Shatter is a plugin to alter geometry and create fragments, not to separate polygons (the inverse of merge.)

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05-11-2008, 12:48 PM
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