View Full Version : RayFire Tool 1.33 Released

05 May 2008, 05:57 PM
RayFire Tool 1.33 Plugin for 3ds MAX 9 , 2008 and 2009 released.

Shoot, explode, destroy, demolish, ruin, break down, make havoc, blow up,
burst, detonate and do other similar things You have always dreamed of to do in Max...

Feature list:

Fragmentation. Allows you to fragment geometry objects.
Reactor Explosion. Allows you to realistically explode objects.
Reactor Hit. Creates realistic physical interaction of impact objects with bullets.
Displace. Automatically subdivides impact faces and creates detailed animated dents.
Holes. Creates holes and destruct Impact objects piece by piece totally in real time.
Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
Various effects, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.
Automatic update system.

Video demonstrations:

Shooting 4MB. (

Glass Breaking 4Mb. (

Exploding 13Mb. (

Check out ( for more info.

05 May 2008, 06:34 PM
Wow, this toolset looks really badass!
I've always been wanting a plugin specifically made for destruction. :D

Keep up the great work!

Holy Crap! I just watched through the 20 min demo video on your site and I'm awestruck... you've made one hell of a powerful plugin here. I cant wait to try it out!

05 May 2008, 10:22 PM
I am usually not impressed by stuff like this...

... but DAMN, that is one killer looking plug-in!

Is there a demo version that lets you play around with the plug-in first??

05 May 2008, 08:56 AM
Yes, full version gives You 20 demo launches.

05 May 2008, 08:31 PM
We at Blur are extremely impressed with what Mir has done with RayFire... it's come a long way since it first came out, and it was amazing when he first released it. It saves us so much time in production it is well worth the money for anybody who is remotely interested in doing FX with Max.

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05 May 2008, 08:31 PM
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