View Full Version : shading hardware render particles with luminance depth

05 May 2008, 07:36 PM
I'm trying to figure out a way to shade multpipoint particles so that they are darker when they are farther from camera.. unfortunately the particlesamplerinfo node is camera indepedant. I started to write an expression that measures the distance between the camera and a given particle and then assigns a value to rgbPP but it is extremely slow.

05 May 2008, 07:54 PM
Maybe this ( helps.

05 May 2008, 08:02 PM
yup that should do the trick allright

CGTalk Moderation
05 May 2008, 08:02 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.