View Full Version : Zdepth to desaturate?

05 May 2008, 09:13 AM
Hi! I have a large, but complex environment that i need to create some atmospheric depth, i have a zbuffer loaded into shake, it does the blur just fine and dandy, but i need to also desaturate the colour to make the background look really far away. Any ideas on what to do?

05 May 2008, 07:54 PM
Ok i'll post the obvious response, in a parallel thread push the z into the alpha channel with a Reorder and use that to mask an AdjustHSV node in your primary thread.

05 May 2008, 01:47 AM
compress node works well too.

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05 May 2008, 01:47 AM
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