View Full Version : Collisions with multiple rigid solvers?
04 April 2008, 07:58 PM
I have setup here where I don't want my rigid dynamics to start until frame 76, but my animation on my passive body get's all screwed up if I change the start frame in the solver. Is there a way for me to get two rigid solvers to collide with each other so I can have my passive body start at frame 1 and my active body start at frame 76? Or is there a way to set it up with one solver but not have the animation on my passive body get all screwed? Thanks for any help.