View Full Version : blendshape parts

05 May 2003, 02:18 AM
ill be using blendshapes to animate my character's face and i was wondering if theres any way that a target head (the duplicated one) can control only a part of the Original head. For example it blends the mouth but has no effect on the eyebrow area.

05 May 2003, 12:32 PM
Select only the vertices that you want to be deformed on the original mesh and apply a blendshape deformer, then add the target.

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