LC #42 Pipers Alley

View Full Version : Simulating Waterfall?

04-26-2008, 03:27 PM
I have a project to make simulation of big waterfall, kind of this picture

Can you give me advice how to do it?
I've learned basic particle simulation, is it enough to creating the effect? Should I learn Maya's fluid effect? Or should I try another fluid software (RealFlow)?

Thanks a lot.

04-27-2008, 04:27 AM
Probably a mix of animated textures, surface emission using sprites/blobbies/multipoints and fluids for the large misty areas.

04-27-2008, 10:42 PM
u can use fluid for also the waterfall - falling part. with a high resolution, and collisions, you can probably pull it off. just need to set the buyoncy, to a really high negative value so the fluid goes downs instead of up.

if u want, you can use realflow, and waht i have heard is that nCloth, does some really nice water effects.

CGTalk Moderation
04-27-2008, 10:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.