View Full Version : Hair modelling - best solution?
04 April 2008, 01:31 PM
We all like most of the heads we model to have some hair, don't we? So I tried to model some hair on some faces, but I don't have a good grip of this. I had initially tried to prepare a planar mesh to cover the hair area, but look underneath and you'll find that it is no more than a mere mesh. Not to mention, the hair doesn't even move too well. Volume hair is possibly the most cumbersome method I've tried. Then there's particle-generated hair, which gives a good result, but I don't know the trick- different hair shapes, different locations- and the system gets a little too slow. What do you consider to be the best solution? I've searched for hair tutorials, and seven out of ten suggest using the HairNFur modifier, which I don't wish to use at present.