LC #42 Pipers Alley

View Full Version : Hmc #14 T3 T-X

04-24-2008, 10:24 PM

I assume the T-888 in the list is the same as T-X in Terminator3. Correct me if I'm wrong.

I'm going to try to do this completely in Modo302 starting tomorrow. This is going to be tough one to me but life is hard :) Happy modelling everyone including me :D

04-24-2008, 10:31 PM
ymhr! I just noticed the T-888 is actually the old terminator from T1 but what the heck I'm going to do the T-X anyway...

EDIT: I did put a question about this issue to FAQ section. I haven't rechieve any answer this far so I'm about to start modelling now...

04-27-2008, 07:45 PM
I think it's T-800 they used in both the earlier installments of Terminator. In T3 they have arnold is portraying the t-888 model. Not that I can spot any direct differences between the two =) and that girl is now of a TX model.

04-27-2008, 10:28 PM
Thanks Geuse. Definately hard to say, they all look kinda same :D

...anyway, I managed to start this thing out. Here's the first two wip images. This far it has been mostly figuring out how the character is actually built so the beginning was a bit slow. I believe the head gets easier now.

I hope I find more references soon expecially for the body. This far I have two really pixalated images from some sort of plastic toys :P On the other hand sometimes it is really educating and interesting to model things out from very lousy references. If you just have things to "copy" from 2d into 3d it gets boring :) I believe this gets more and more fun as get model further.
About one hour spent
About 1h 40min spent

04-28-2008, 10:14 AM
you´ve got some interesting technique going on there.
and quite cool to see more and more modo users around here.
keep it up.

04-28-2008, 10:32 AM
Viva la Modo revolution! :D

04-29-2008, 12:45 AM
~4 hours spent alltogether

Now just something for the jaw and teeth and mayby then I'm moving towards the neck and shoulders. I Have to skip some details at this point and do those in the end if there's still time or to just use displacement especially for the small details.

Is it OK to use displacement or is there a rule for that btw?

05-10-2008, 12:49 AM
Finally I had some time to continue this model. Here's a quick render.

05-10-2008, 02:53 AM
Looks awesome!! Love the detail already! great work!!

05-10-2008, 06:55 AM
I don't know much about Modo, but I do know an excellent start when I see it. Keep it up!

05-10-2008, 08:52 AM
A jolly good start and a good test of your skills.:cool:

05-15-2008, 11:58 PM
zZAP! Here again :O

Thanks for the comments guys, comments really help me continue.

Here's what I just did. It's 3am again so it must have taken about 2.5 hours this time. There's one thing I have to mention. Modo has these very very usefull edge weights. I don't know why I never tried 'em before but now I did and it really helps ALOT! Creating hard edges on a subdiv model can be tough but in most cases with edge weights it's just one click and you're done. In addition removing hard edges is as simple as adding them. The only problem is most programs and filetypes don't support this system very well (as far as I know) so I guess exporting this kind of model out of Modo gets kinda impossible.

Now...I'm off to bed cya!
Nice lighting eh? ;)

05-16-2008, 04:53 AM
I like where this is going, so keep the updates coming!:thumbsup:

Cheers and sweet dreams!

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